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41 changes: 32 additions & 9 deletions code/modules/desert_dam/filtration/filtration.dm
Original file line number Diff line number Diff line change
Expand Up @@ -62,13 +62,15 @@ Each var depends on others


alpha = 0
layer = TURF_LAYER
mouse_opacity = MOUSE_OPACITY_TRANSPARENT

var/flooded_alpha = 180
var/dispersing = FALSE
var/toxic = FALSE
var/disperse_group = 1
var/spread_delay = 5
layer = TURF_LAYER
mouse_opacity = MOUSE_OPACITY_TRANSPARENT




Expand Down Expand Up @@ -220,8 +222,8 @@ Each var depends on others
playsound(M, 'sound/bullets/acid_impact1.ogg', 10, 1)


/obj/effect/blocker/water/proc/disperse_spread(from_dir = 0)
if(dispersing)
/obj/effect/blocker/water/proc/disperse_spread(from_dir = 0, drain = FALSE)
if((dispersing && !drain) || (!dispersing && drain))
return

for(var/direction in GLOB.alldirs)
Expand All @@ -238,16 +240,25 @@ Each var depends on others
for(var/obj/effect/blocker/water/W in get_step(src,direction) )
if(W.disperse_group == src.disperse_group)
spawn(effective_spread_delay)
W.disperse_spread(turn(direction,180))
W.disperse_spread(turn(direction,180), drain)
if(drain)
drain()
else
disperse()

/obj/effect/blocker/water/proc/drain()
dispersing = 0
animate(src, alpha = initial(alpha), time = 60)
var/turf/location = loc
location.weedable = initial(location.weedable)

disperse()

/obj/effect/blocker/water/proc/disperse()
dispersing = 1
for(var/obj/effect/alien/weeds/weeds_to_clean in loc)
qdel(weeds_to_clean)

animate(src, alpha=200, time=40)
animate(src, alpha= flooded_alpha, easing = BACK_EASING | EASE_OUT , time= 40)
update_icon()
var/turf/location = loc
location.weedable = NOT_WEEDABLE
Expand Down Expand Up @@ -281,13 +292,13 @@ Each var depends on others
..()
icon_state = null

/obj/structure/machinery/dispersal_initiator/proc/initiate()
/obj/structure/machinery/dispersal_initiator/proc/initiate(drain = FALSE)
// Ported over ambience->ambience_exterior, was broken. Enable if you actually want it
//var/area/A = get_area(src)
//A.ambience_exterior = 'sound/ambience/ambiatm1.ogg'
sleep(30)
for(var/obj/effect/blocker/water/W in get_turf(src))
W.disperse_spread()
W.disperse_spread(drain = drain)

/obj/structure/machinery/dispersal_initiator/ex_act()
return
Expand All @@ -310,6 +321,18 @@ Each var depends on others
/obj/structure/machinery/filtration_button/floodgate
id = "floodgate"

/obj/structure/machinery/filtration_button/floodgate/power_change(area/master_area)
. = ..()
if(!inoperable())
return

drain()

/obj/structure/machinery/filtration_button/floodgate/proc/drain()
for(var/obj/structure/machinery/dispersal_initiator/M in GLOB.machines)
if (M.id == src.id)
M.initiate(drain = TRUE)

/obj/structure/machinery/filtration_button/attack_hand(mob/user as mob)

if(inoperable())
Expand Down
2 changes: 1 addition & 1 deletion code/modules/power/power.dm
Original file line number Diff line number Diff line change
Expand Up @@ -73,7 +73,7 @@
// by default, check equipment channel & set flag
// can override if needed
var/has_power
if (master_area)
if(master_area)
has_power = master_area.powered(power_channel)
else
has_power = powered(power_channel)
Expand Down
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