Resolving conflict battle#46
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Steelpoint merged 4 commits intoSteelpoint:BattlezoneMapfrom May 5, 2025
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# About the pull request refactors is_weedable from getter to var # Explain why it's good for the game I need it for another project and it can allows possibly for more player side weedability interactions # Testing Photographs and Procedure <details> <summary>Screenshots & Videos</summary> Put screenshots and videos here with an empty line between the screenshots and the `<details>` tags. </details> # Changelog :cl: refactor:changes is_weedable from getter to var /:cl: --------- Co-authored-by: vincibrv <vojtechvincibr@seznam.cz>
…devs#8707) # About the pull request Xeno projectile can now trigger claymores. <details> <summary>Spit test </summary> Queen test: Neuro/Acid / Boiler test: Bombard x Acid Spray / Acid Shotgun x (They hit but doesn't trigger) Prae test: Acid Spit / Acid Ball x Spray Acid x Rav Shard test: Spike Shield (no test) Fire Spikes x (They hit but doesn't trigger) Spike Shed x Spitter test: Acid Spit / Spray acid x Sentinel test: Slowing spit / Scattered spit / </details> Hitting a claymore with a wirecutter switch its tripwire's sensitivity (default is high). # Explain why it's good for the game This prevents hugger and lesser drones from triggering mines. A hugger or lesser drone triggering a minefield by thier own (one person clearing the minefield) shouldnt be possible. They could still trigger proxy claymores. Add a new way to "disarm" claymore for xenos in long range since currently you have to be in dangerously close to the claymore to slash it (will still trigger). # Testing Photographs and Procedure <details> <summary>T0 not triggering Mines</summary> https://github.com/user-attachments/assets/9f688002-a896-47bb-bf09-21bea565d92d </details> <details> <summary>Spitting twice triggers mines</summary> https://github.com/user-attachments/assets/88535101-ce98-49da-a58f-756f10612c07 </details> <details> <summary>Sensitivity</summary> https://github.com/user-attachments/assets/8549ac1b-25b9-4dea-bfdc-1b83480867cf </details> # Changelog :cl: qol: Custom mines tell you what sensitivity it is when examined balance: Claymores can now switch to low sensitive mode / high sensitive mode using a wirecutter balance: When on less sensitive mode: Claymores cant be trigger by huggers and Lesser drones balance: Claymores can be triggered by two xeno spits, but cannot be slashed by Lesser drones balance: Claymores now layer above lying mobs /:cl: --------- Co-authored-by: Drulikar <drathek@gmail.com> Co-authored-by: Drathek <76988376+Drulikar@users.noreply.github.com>
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About the pull request
Explain why it's good for the game
Testing Photographs and Procedure
Screenshots & Videos
Put screenshots and videos here with an empty line between the screenshots and the
<details>tags.Changelog
🆑
add: Added something
del: Removed old things
qol: made something easier to use
balance: rebalanced something
fix: fixed a few things
spellcheck: fixed a few typos
ui: changed something relating to user interfaces
code: changed some code
refactor: refactored some code
soundadd: added a new sound thingy
sounddel: removed an old sound thingy
imageadd: added some icons and images
imagedel: deleted some icons and images
mapadd: added a new map or section to a map
maptweak: tweaked a map
config: changed some config setting
admin: messed with admin stuff
server: something server ops should know
/:cl: