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Resolving conflict battle#46

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Steelpoint merged 4 commits intoSteelpoint:BattlezoneMapfrom
cuberound:resolving-conflict-battle
May 5, 2025
Merged

Resolving conflict battle#46
Steelpoint merged 4 commits intoSteelpoint:BattlezoneMapfrom
cuberound:resolving-conflict-battle

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@cuberound
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About the pull request

Explain why it's good for the game

Testing Photographs and Procedure

Screenshots & Videos

Put screenshots and videos here with an empty line between the screenshots and the <details> tags.

Changelog

🆑
add: Added something
del: Removed old things
qol: made something easier to use
balance: rebalanced something
fix: fixed a few things
spellcheck: fixed a few typos
ui: changed something relating to user interfaces
code: changed some code
refactor: refactored some code
soundadd: added a new sound thingy
sounddel: removed an old sound thingy
imageadd: added some icons and images
imagedel: deleted some icons and images
mapadd: added a new map or section to a map
maptweak: tweaked a map
config: changed some config setting
admin: messed with admin stuff
server: something server ops should know
/:cl:

cuberound and others added 4 commits May 5, 2025 11:39
# About the pull request
refactors is_weedable from getter to var

# Explain why it's good for the game

I need it for another project and it can allows possibly for more player
side weedability interactions


# Testing Photographs and Procedure
<details>
<summary>Screenshots & Videos</summary>

Put screenshots and videos here with an empty line between the
screenshots and the `<details>` tags.

</details>


# Changelog
:cl:
refactor:changes is_weedable from getter to var
/:cl:

---------

Co-authored-by: vincibrv <vojtechvincibr@seznam.cz>
…devs#8707)

# About the pull request

Xeno projectile can now trigger claymores.

<details>
<summary>Spit test </summary>

Queen test:
Neuro/Acid /

Boiler test:
Bombard x
Acid Spray /
Acid Shotgun x (They hit but doesn't trigger)

Prae test:
Acid Spit /
Acid Ball x
Spray Acid x

Rav Shard test:
Spike Shield  (no test)
Fire Spikes x (They hit but doesn't trigger)
Spike Shed x

Spitter test:
Acid Spit /
Spray acid x

Sentinel test:
Slowing spit /
Scattered spit /
</details>

Hitting a claymore with a wirecutter switch its tripwire's sensitivity
(default is high).

# Explain why it's good for the game

This prevents hugger and lesser drones from triggering mines. A hugger
or lesser drone triggering a minefield by thier own (one person clearing
the minefield) shouldnt be possible. They could still trigger proxy
claymores.

Add a new way to "disarm" claymore for xenos in long range since
currently you have to be in dangerously close to the claymore to slash
it (will still trigger).

# Testing Photographs and Procedure

<details>
<summary>T0 not triggering Mines</summary>


https://github.com/user-attachments/assets/9f688002-a896-47bb-bf09-21bea565d92d

</details>
<details>
<summary>Spitting twice triggers mines</summary>


https://github.com/user-attachments/assets/88535101-ce98-49da-a58f-756f10612c07

</details>

<details>
<summary>Sensitivity</summary>


https://github.com/user-attachments/assets/8549ac1b-25b9-4dea-bfdc-1b83480867cf

</details>

# Changelog
:cl:
qol: Custom mines tell you what sensitivity it is when examined
balance: Claymores can now switch to low sensitive mode / high sensitive
mode using a wirecutter
balance: When on less sensitive mode: Claymores cant be trigger by
huggers and Lesser drones
balance: Claymores can be triggered by two xeno spits, but cannot be
slashed by Lesser drones
balance: Claymores now layer above lying mobs
/:cl:

---------

Co-authored-by: Drulikar <drathek@gmail.com>
Co-authored-by: Drathek <76988376+Drulikar@users.noreply.github.com>
@Steelpoint Steelpoint merged commit 5fa774d into Steelpoint:BattlezoneMap May 5, 2025
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4 participants