A small inefficient wave function collapse algorithm. The goal of this project is to get a better understanding of WaveFunctionCollapse y making one myself.
Here is an example of what it looks after the basic implementation was finished:

This was done with the following tileset:
This project supports x86 and x64 for Windows. It should run out of the box on VS2022 and makes use of SFML as dependency.
Finish basic WFC
Support different grid sizes
Support different tilesets
Implement back-tracking
None