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Robot turret should:
- Aim for 3 areas, choosing the hardest POSSIBLE one (ordered below from hardest to easiest)
- Off the backboard in front of the hub
- Into the corner
- Over the bump
- Use a nested class to keep track of current target
- Nested class should decide whether robot position or limelight are used
- Account for the 360 degree rotation on the actual robot instead of the whole "180 max either direction" somewhat built for previously
- Account for the "dead-zone", the area we can't rotate past because of a very small area the chain will got caught on so we can't roll-over past it.
- This was previously assumed to be a possibility which now needs to be accounted for
- When calculating for aiming, describe angle using field coordinates not local robot coordinates
- Whenever anything asks for coordinates from turret should be field coordinates
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