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Change turret aiming based off of agreed upon priorities #50

@GreatGreenStar

Description

@GreatGreenStar

Robot turret should:

  • Aim for 3 areas, choosing the hardest POSSIBLE one (ordered below from hardest to easiest)
    • Off the backboard in front of the hub
    • Into the corner
    • Over the bump
  • Use a nested class to keep track of current target
    • Nested class should decide whether robot position or limelight are used
  • Account for the 360 degree rotation on the actual robot instead of the whole "180 max either direction" somewhat built for previously
    • Account for the "dead-zone", the area we can't rotate past because of a very small area the chain will got caught on so we can't roll-over past it.
    • This was previously assumed to be a possibility which now needs to be accounted for
  • When calculating for aiming, describe angle using field coordinates not local robot coordinates
    • Whenever anything asks for coordinates from turret should be field coordinates

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