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Waaagh

A much required game jam focusing on getting a simple product finished.

So far:

  • set up room and obstacles
  • reworked target creation, randomized distance, movement across screen, randomized movement speed
  • boss creation, movement back and forth, approaching movement, multiple hit requirement
  • gun controls, hit detection based on mouse location, ammo system, points awarded for hits
  • gun sounds, decals, and fading
  • basic win/loss states
  • start of melee system: spawn of hit targets which will be destroyed by ASDF keys
  • test power up that increases attack speed

Soon:

  • rework of room and obstacles
  • proper menu system: highscores, exit, play
  • code clean up
  • unique gun properties

Later:

  • penalties and power ups
  • unique levels (cover, targets, mechanics)
  • dark level
  • return fire that must be shot down
  • boss fight quick time events

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