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* Fix sign text corrupts. Do not pass `org.bukkit.block.Sign` around since there is no guaranty that it is valid after `org.bukkit.block.Sign#update()`. * Fix thread-safety issue with `onPlayerChat`. * Fix gun fires when repairing barrier via sign. * Fix player was able to change text on sign. * Fix zombie spawnpoint selection logic. * Add barrier break and repair progress display. * Use barrier block count - 1 as max break/fix level. * Replace RNG with the more modern one. * And many other low-level fixes, refactors and improvements. Resolve TheTurkeyDev#97.
Contributor
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Seems like a very good PR, know I did go through some things and it looks good. What do you think about this PR @TheTurkeyDev ? |
TheTurkeyDev
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Jan 3, 2025
Make all of the logging and prefixes consistant and uniform Added some changes from PR #155
Contributor
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No further progress @TheTurkeyDev |
Owner
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I've cherry picked and implemented a lot of these changes myself, but not all. May just close this PR |
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org.bukkit.block.Signaround since there is no guaranty that it is valid afterorg.bukkit.block.Sign#update().onPlayerChat.Resolve #97.