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JSON Object Documentation
iameli edited this page Nov 17, 2012
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Documentation for the JSON object.
Game engine. All clients should get almost all of their information from here.
Whether or not the game is running. During the initial connection phase this will be set to false, when the game has started it will be set to true.
This is used for sending requests to resposition objects in the world.
The only object type we have so far is "turret"
The end result of a Twitter vote is to change this node. Its starting value is "none". Potential values: "robotBuff", "eyeballBuff"
Null if there's no vote going.
This will just be a constant, currently set to ['#vichargame #robot", "#vichargame #eye"]