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WANG-Ruipeng/README.md

๐Ÿ‘‹ Hi there! I'm Ruipeng Wang, a Game Developer specializing in Unreal Engine 5 (UE5). I currently work for Tencent at Timi Studio. I'm passionate about solving problems in computer graphics and game engine development.


๐Ÿ’ป Professional Work & Research

  • At Tencent: My primary role involves developing and optimizing systems within Unreal Engine 5.
  • Personal Research: In my spare time, I actively conduct research in computer graphics, exploring new algorithms and rendering techniques.

๐ŸŽ“ Education & Skills

  • Education: I hold an M.S. in Computer Graphics and Game Technology (CGGT) from the University of Pennsylvania and a B.S. in Computer Science from Shenzhen University.
  • Core Skills: C++, Unreal Engine 5, Unity, OpenGL, Game Engine Development.

๐ŸŒ Find Me Online

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  1. SurfelPlus SurfelPlus Public

    Forked from nvpro-samples/vk_raytrace

    [SIGGRAPH 25 Poster] A realtime global illumination renderer using Surfels as scene cache.

    C++ 51 7

  2. SPRig SPRig Public

    A self-supervised framework for generating temporally consistent skeletons and skinning from animated mesh sequences.

    7