FF7 Rebirth Data Object Editor is a free & simple editor for Final Fantasy VII Rebirth's DataObject .uasset files, and easily edit them straight after extraction, in their IOStore state. (Such as when obtained with FModel)
- Open
DataObject.uassetfiles and see the contents - Edit primitives, FNames & adjust array sizes
- Provide human-interface, for an easier modding experience
- Export & Import from
.csvformat
- Double Click
FF7RebirthDataObjectEditor.exeto open it - Press
Open File...on the top right, and choose a.uassetthat is compatible - (Optional) Customize any values you'd like to by selecting them and typing the new value.
- Invalid values will not be submitted (such as typing words into a numeric field)
- Arrays open up a floating panel for further editing
- Press
Save File To...and choose a save file name and location. - Pack the edited
.uassetfile into a mod such as withUnrealReZen. Note: The editor createsappsettings.jsonon its first time running, near the executable. This stores the last file paths opened and saved, to increase iteration convenience in the same directories.
- .NET 8 Desktop Runtime
- The solution's projects use some C# 12 syntax, so whatever can build that should work
- FF7 Rebirth Data Object Editor is written by Yoraiz0r
- FF7R2-Data-Parser by LordGregory
- Special thanks to Ray Cooper, normie, and the entire OpenFF7R community!