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32 changes: 8 additions & 24 deletions source/setting_descriptions.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -400,12 +400,6 @@ string_view blastVeryShort = "Sets the cooldown time on the blastmask
"have an even shorter cooldown time of 3 seconds"; //
string_view blastShort = "Sets the cooldown time on the blastmask to \n" //
"have a shorter cooldown time of 5 seconds"; //
string_view blastLong = "**OPTION CURRENTLY WIP**\n" //
"Sets the cooldown time on the blastmask to \n" //
"have a longer cooldown time of 15 seconds"; //
string_view blastVeryLong = "**OPTION CURRENTLY WIP**\n" //
"Sets the cooldown time on the blastmask to \n" //
"have an even longer cooldown time of 20 seconds"; //
/*------------------------------ //
| VARIOUS COMFORT SETTINGS | //
------------------------------*/ //
Expand All @@ -415,8 +409,8 @@ string_view skipMinigamePhasesDesc = "**OPTION CURRENTLY WIP**\n"
"both rewards at once for that minigame." //
"Also skips the first beaver race."; //
//
string_view fierceDeityAnywhereDesc = "**OPTION CURRENTLY WIP**\n" //
"Enables the use of the Fierce Deity Mask anywhere";//
string_view fierceDeityAnywhereDesc = "Enables the use of the Fierce Deity Mask anywhere\n"
"Softlocks or crashes are possible use with caution!";//
//
string_view underwaterOcarinaDesc = "**OPTION CURRENTLY WIP**\n" //
"Enables the use of the ocarina while underwater.";//
Expand Down Expand Up @@ -494,15 +488,8 @@ string_view shopsRandom = "**OPTION CURRENTLY WIP**\n"
/*------------------------------ //
| TOKENSANITY | //
------------------------------*/ //
string_view tokensOff = "**OPTION CURRENTLY WIP**\n" //
"GS locations will not be shuffled."; //
string_view tokensDungeon = "**OPTION CURRENTLY WIP**\n" //
"GS tokens will appear only in dungeons"; //
string_view tokensOverworld = "**OPTION CURRENTLY WIP**\n" //
"This only shuffles the GS locations that are\n" //
"outside of dungeons."; //
string_view tokensAllTokens = "**OPTION CURRENTLY WIP**\n" //
"Effectively adds 60 new locations for items to\n"//
string_view tokensOff = "GS locations will not be shuffled."; //
string_view tokensAllTokens = "Effectively adds 60 new locations for items to\n"//
"appear."; //
//
/*------------------------------ //
Expand All @@ -527,9 +514,8 @@ string_view shuffleCowsDesc = "**OPTION CURRENTLY WIP**\n"
/*------------------------------ //
| SHUFFLE OCARINAS | //
------------------------------*/ //
string_view ocarinasDesc = "**OPTION CURRENTLY WIP**\n" //
"Enabling this shuffles the Ocarina of Time into \n"//
"the item pool." //
string_view ocarinasDesc = "Setting this to None shuffles the Ocarina of Time\n"//
"into the item pool." //
"\n" //
"This will require finding an Ocarina before being\n"
"able to play songs. or restart the days"; //
Expand All @@ -546,8 +532,7 @@ string_view freeScarecrowDesc = "**OPTION CURRENTLY WIP**\n"
/*------------------------------ //
| DAMAGE MULTIPLIER | //
------------------------------*/ //
string_view damageMultiDesc = "**OPTION CURRENTLY WIP**\n" //
"Changes the amount of damage taken.\n" //
string_view damageMultiDesc = "Changes the amount of damage taken.\n" //
"\n" //
"If set to OHKO, Link will die in one hit."; //

Expand All @@ -561,8 +546,7 @@ string_view chestAnimDesc = "**OPTION CURRENTLY WIP**\n"
/*------------------------------ //
| CHEST SIZE AND COLOR | //
------------------------------*/ //
string_view chestSizeDesc = "**OPTION CURRENTLY WIP**\n" //
"This option will change the appearance of all\n" //
string_view chestSizeDesc = "This option will change the appearance of all\n" //
"regular chests depending on their contents:\n" //
"Major Items = Big Gold Trimmed Chests\n" //
"Lesser Items = Small Gold Trimmed Chests\n" //
Expand Down
2 changes: 1 addition & 1 deletion source/settings.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -112,7 +112,7 @@ namespace Settings {
Option StartingMaxRupees = Option::Bool("Start with Max Rupees", { "No", "Yes" }, { startWithMaxRupeesDesc });
Option StartingInventoryToggle = Option::U8("Inventory", { "All Off", "All On", "Choose" }, { "" });
Option StartingNutCapacity = Option::U8("Deku Nuts", { "None", "20 Deku Nuts", "30 Deku Nuts", "40 Deku Nuts" }, { "" });
Option StartingOcarina = Option::U8("Ocarina", { "None", "Ocarina of Time" }, { "" }, OptionCategory::Setting, 1);
Option StartingOcarina = Option::U8("Ocarina", { "None", "Ocarina of Time" }, { ocarinasDesc }, OptionCategory::Setting, 1);
Option StartingNotebook = Option::U8("Bomber's Notebook", { "None", "B. Notebook"}, { "" });
Option StartingBombBag = Option::U8("Bomb Bag", { "None", "Bomb Bag 20", "Bomb Bag 30", "Bomb Bag 40" }, { "" });
Option StartingBombchus = Option::U8("Bombchus", { "None", "Bombchus" }, { "" });
Expand Down