fix(platform): dispatch BigBox PlayGame calls to WPF UI thread#527
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wizzomafizzo wants to merge 3 commits intomainfrom
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fix(platform): dispatch BigBox PlayGame calls to WPF UI thread#527wizzomafizzo wants to merge 3 commits intomainfrom
wizzomafizzo wants to merge 3 commits intomainfrom
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LaunchGameById is called from a background thread (named pipe reader), but BigBoxMainViewModel.PlayGame requires the WPF UI thread. Capture the Dispatcher during plugin init and use Invoke() to marshal PlayGame calls onto it. Closes #509
ShowGame navigates BigBox UI to the NFC-scanned game, firing LEDBlinky Event 9 (game selection). Without this, LEDBlinky shows controls for whichever game the user had highlighted in the BigBox menu rather than the game actually being launched.
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Summary
PlayGamecalls to the WPF UI thread viaDispatcher.Invoke()— the named pipe reader runs on a background thread which causes BigBox to silently failDispatcherduring plugin initialization (PluginInitialized,LaunchBoxStartupCompleted,BigBoxStartupCompleted) for reliable access from background threadsNullReferenceExceptionShowGame()beforePlayGame()in BigBox mode so LEDBlinky receives Event 9 (game selection) for the NFC-scanned game — without this, LEDBlinky shows controls for whichever game was highlighted in the BigBox menuCloses #509