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- Light Provider now sets up LightParams lParams - Material Provider now sets up MaterialParams mParams - Phong Lighting code moved to PhongLighting Provider - Partially implement Physically Based Lighting Provider PBL(F0) function works, now for IBL(Lr, F0) - Implement HDRI support - Implement SkyBox support - Demonstrate two separate working SkyBoxes in tests/ECS.cpp - updates to Shader headers - can now set a variety of pipeline properties - Framebuffers that are used more than once in a single frame no longer clear every bind (only on first bind) - Provider ability to add GLSLBindings - Provider can be a CPU buffer or a GPU buffer or NoBuffer - DrawListManager now expects a DrawTuple, not vector<DrawTuple>, inline with SubMesh system - Fix BufferGroup resize logging - Move BlendState to its' own header - verify_format_support() - STB_Image_Loader now checks format support before creating image (supports N channel textures) Change-Id: I9a6d56c70b4562cb2bc644b10f21313679499944
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Change-Id: I9a6d56c70b4562cb2bc644b10f21313679499944