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* updated TS, which broke babylon * fixed render-fidelity-tools * update actions * remove extraneous caching
* update BS invocation * remove extra space * fix typo * try local identifier * fix typo * try some other things * update package-lock * fix iOS tests * deflake interaction test
* fixed setTimeout leak * dispose shadow * make context failure throw again * go back to catching context error * fix GLTFParser leak
* Allow hex strings for color factors * added docs, updated example
* rename screenPosition to canvasPosition * fixed broken link * fixed type declaration
Co-authored-by: Balint Kiss <balint.kiss@shapr3d.com>
* remove hash from sceneviewer src url * tests
* Fix crash on browers that use projection layers Three.js uses projection layers on the Quest browser. The code currently always expects a XRWebGLLayer * Address review comments * Add null check
* fixed background colorProfile * better size
* started FAQ page * small refactor * first FAQs * updated landing page * added more faqs * added categories * more faqs
* added tools section * typos
* set default anisotropy to 4 * updated goldens
* update dimension example * works on macOS, not iOS * fixed iOS * updated tests * fixed contention * fixed tests * update golden * update golden * update OSX * updated example * updated font size
* Add three-gpu-pathtracer viewer * Add dependencies, fix module declaration * fix title * Update packages, config * Add screenshots * remove sponza golden * Improve render to avoid floating point precision issues * Update the pathtracer viewer * Add three-gpu-pathtracer renderer option * Improve renderer * remove old screenshots * Add config excludes * reduce tile count * Add screenshots * Add directional light screenshot, update to v0.0.10 * Add support tangent generation, clearcoat test
* use the right camera to position xrmenu
make menu panel opacity to 1
Follow up to the previous direct commits to the master branch.
…R mode (#5052) Restore scaling in AR
…or world-space mode (#5068) * Add scale mode button with no OP * feat: Add SVXR-style world-space AR placement and scale toggle * reduced code duplicate and addressed some minor bugs
… regardless of the distance from camera (#5078)
* add test for appendAnimation and detachAnimation methods * improve ModelScene tests and fix some issues * add missing dependency to resolve fidelity test error
* Update dependencies and fix local server deployment * Test stability and fidelity updates for three.js 0.182.0 * Fix PostProcessing init crash and restore full Chromium WebGL coverage natively headless via SwiftShader * test(effects): fix utilities-spec race condition with EffectComposer initialization
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