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  1. Mesh-Processing-Research-Station Mesh-Processing-Research-Station Public

    3D Mesh processing tool developed for my PhD research in discrete differential geometry. Implements several algorithms from computational geometry in C++ and renders the results in OpenGL.

    C++ 2 1

  2. TDA-Computational-Cubical-Homology TDA-Computational-Cubical-Homology Public

    Topological Data Analysis using cubical homology. Implements algorithms from Tomasz Kaczynski's Computational Homology. Utilizes the open-source exact linear algebra library LinBox for Smith normal…

    C++ 1

  3. Procedural-River-Valley-Generator Procedural-River-Valley-Generator Public

    Procedural terrain and river generation. Waves, diffraction, and Fresnel water effects. Perlin noise neight functions for mountains. Smooth lighting and shadow mapping.

    C++ 1

  4. Chirp-ECS-Game-Engine Chirp-ECS-Game-Engine Public

    (Old) Implementation of Entity Component System (ECS) architecture in a 2D game engine.

    HTML