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Mesh-Processing-Research-Station
Mesh-Processing-Research-Station Public3D Mesh processing tool developed for my PhD research in discrete differential geometry. Implements several algorithms from computational geometry in C++ and renders the results in OpenGL.
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Procedural-River-Valley-Generator
Procedural-River-Valley-Generator PublicProcedural terrain and river generation. Waves, diffraction, and Fresnel water effects. Perlin noise neight functions for mountains. Smooth lighting and shadow mapping.
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Chirp-ECS-Game-Engine
Chirp-ECS-Game-Engine Public(Old) Implementation of Entity Component System (ECS) architecture in a 2D game engine.
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