feat: Add frame support to Arnold standalone render and add new 2-step bundle that exports Maya scene files for standalone rendering with Arnold.#188
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…rt+render bundle Update arnold_standalone_render: - Add Frames parameter with per-frame task distribution - Add #### frame number substitution in input paths - Replace OutputFileName with OutputFilePrefix for frame-numbered output - Remove extraneous Message parameter - Remove test artifacts Add maya_arnold_ass_export_render: - Two-step pipeline: export .ass from Maya, then render with kick - Export step runs arnoldExportAss once for all frames (efficient) - Render step fans out per-frame kick tasks across workers - Job attachments syncs exported .ass files between steps - Camera parameter for selecting the render camera - Frame step support (e.g. 1-100:2) Update job_bundles/README.md with new bundle in index Signed-off-by: Rick Ramsay <49293857+rickrams@users.noreply.github.com>
…alone render Replace the #### pattern in ArnoldFile with separate SceneDirectory and FilePattern parameters. This allows job attachments to properly track the input directory containing per-frame .ass files, instead of requiring a manual asset_references.yaml. Signed-off-by: Rick Ramsay <49293857+rickrams@users.noreply.github.com>
…ss files Replace ArnoldFile/SceneDirectory/FilePattern with just SceneDirectory and FilePattern. A single .ass file is just a directory with one file. Move sample cornell.ass into scene/cornell.0001.ass to match. Signed-off-by: Rick Ramsay <49293857+rickrams@users.noreply.github.com>
leongdl
reviewed
Mar 14, 2026
| type: TEXT | ||
| filename: export_ass.py | ||
| data: | | ||
| import sys, re |
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nit, would be nice if larger scripts become standalone files and not embedded scripts
leongdl
reviewed
Mar 14, 2026
| - name: Run | ||
| type: TEXT | ||
| data: | | ||
| set -xeuo pipefail |
epmog
approved these changes
Mar 16, 2026
leongdl
approved these changes
Mar 16, 2026
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Update arnold_standalone_render:
Add maya_arnold_ass_export_render:
How was this change tested?
Tested with multiple Maya scene files
Was this change documented?
Yes
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