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berkbavas/README.md

Hey 👋, How are you?

My name is Berk Bavaş and I'm a software developer from Turkey 🇹🇷 focusing on real-time graphics, simulation tools, and C++/Qt/OpenGL-based desktop applications. I build rendering engines, visualization tools, and high-performance UI systems. I mainly work with C++, Qt, QML, and OpenGL.

Languages & Frameworks

C++ logo Java logo Qt logo Python logo OpenGL logo LaTeX logo OpenCV logo
C++ Java Qt Python OpenGL LaTeX OpenCV

Tools

Git logo CMake logo GCC logo Maven logo IntelliJ logo VSCode logo Visual Studio logo
Git CMake GCC Maven IntelliJ VSCode VS

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  1. QmlFlightInstruments QmlFlightInstruments Public

    A QML project that implements several flight instruments: EFIS, Basic Six and more aviation gauges.

    QML 92 24

  2. DiffusionCurveRenderer DiffusionCurveRenderer Public

    Image reconstruction using Bézier diffusion curves and color diffusion constrained by those curves.

    C++ 36 5

  3. CanavarGraphicsEngine CanavarGraphicsEngine Public

    A modular C++/OpenGL graphics engine with a Qt 6-based editor, PBR lighting, terrain, atmosphere and volumetrics.

    C++ 34 10

  4. BSplineRenderer BSplineRenderer Public

    3D B-Spline renderer built with Qt, OpenGL and Eigen. Visualizes spline curves and control points in 3D.

    C++ 28 4

  5. 3DGlobeRenderer 3DGlobeRenderer Public

    3D Earth renderer in C++ using Qt and OpenGL, with interactive camera and globe visualization.

    C++ 24 10

  6. QmlJoystick QmlJoystick Public

    A joystick control implemented in QML, intended for touch and game UI experiments.

    QML 17 4