limit number of open files on macOS and iOS #22560
Open
+57
−5
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Objective
FileAssetReader, and to Apple OSesAssetMode::Processedcauses some assets to fail to load #14542bistroscene on macOS gives errors in the log, and some texture are randomly not loaded:Solution
Semaphoreto ensure we're not opening more than 128 files in parallelTesting
cargo run --release --package bistroworks without errors in the log