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An iOS app that record audio input from user and play it back in different pitch

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PitchPerfect

iOS app written in Swift that record audio input from user and play it back in different pitches

  • What I have learnt and gone through by working and completing this project --
  • Create a new project from existing iOS app templates
  • Add buttons, images, labels and create user interfaces for the app using the Storyboard
  • Leverage the Model View Controller (MVC) design principles; this includes writing custom model code, and using UIViewController, and UIView
  • Create Outlet and Action connections between the views and view controllers. Benefit from the power of Delegates by using them in code
  • Navigate between two scenes in the app using UINavigationController
  • Play audio files using AVFoundation’s AVAudioEngine class
  • Search documentation (UIViewController, AVAudioRecording...), resolve bugs, and read other people’s code

![img1]({{ site.baseurl }}/Screen Shot 2016-04-24 at 1.29.28 PM.png) ![img2]({{ site.baseurl }}/Screen Shot 2016-04-24 at 1.29.43 PM.png)

iOS development from Udacity.

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An iOS app that record audio input from user and play it back in different pitch

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