Fix thread safety in Godot callback trampolines#17
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imperiumplay wants to merge 4 commits intomainfrom
Closed
Fix thread safety in Godot callback trampolines#17imperiumplay wants to merge 4 commits intomainfrom
imperiumplay wants to merge 4 commits intomainfrom
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(EDITED: Moved comment to original issue: #8 (comment)) |
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Closing this, need testing |
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This should fix crash when callbacks are invoked from worker threads.
The callback trampolines were calling Godot API functions directly from the native SDK's worker thread, causing crashes with "can't call propagate_notification() from this thread" errors.
Changed to use
call_deferredto queue callback execution on the main thread, matching the pattern already used for signal emission incolyseus_client.c.Affects all platforms.
Not tested on local as I don't have linux machine myself but it passes our CI test cases: https://github.com/colyseus/native-sdk/actions/runs/22501056430