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79 changes: 79 additions & 0 deletions bench/mat33_bench.exs
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alias Graphmath.Mat33

# Test data setup - 3x3 matrices stored as 9-element tuples (row-major)
mat33_a = {1.0, 2.0, 3.0, 4.0, 5.0, 6.0, 7.0, 8.0, 9.0}
mat33_b = {9.0, 8.0, 7.0, 6.0, 5.0, 4.0, 3.0, 2.0, 1.0}
mat33_invertible = {1.0, 0.0, 0.0, 0.0, 2.0, 0.0, 0.0, 0.0, 3.0}
vec2 = {3.0, 4.0}
vec3 = {3.0, 4.0, 1.0}
scalar = 2.5
angle = :math.pi() / 4
mat33_list = for _ <- 1..10, do: Mat33.identity()

Benchee.run(
%{
"Baseline" => fn -> {1.0, 2.0, 3.0, 4.0, 5.0, 6.0, 7.0, 8.0, 9.0} end,

# Identity and creation
"Mat33.identity/0" => fn -> Mat33.identity() end,
"Mat33.zero/0" => fn -> Mat33.zero() end,

# Basic arithmetic
"Mat33.add/2" => fn -> Mat33.add(mat33_a, mat33_b) end,
"Mat33.subtract/2" => fn -> Mat33.subtract(mat33_a, mat33_b) end,
"Mat33.scale/2" => fn -> Mat33.scale(mat33_a, scalar) end,

# Matrix multiplication
"Mat33.multiply/2" => fn -> Mat33.multiply(mat33_a, mat33_b) end,
"Mat33.multiply_transpose/2" => fn -> Mat33.multiply_transpose(mat33_a, mat33_b) end,

# Inverse
"Mat33.inverse/1" => fn -> Mat33.inverse(mat33_invertible) end,

# Vector transformation
"Mat33.apply/2 (vec2)" => fn -> Mat33.apply(mat33_a, vec3) end,
"Mat33.apply_transpose/2 (vec2)" => fn -> Mat33.apply_transpose(mat33_a, vec3) end,
"Mat33.apply_left/2 (vec2)" => fn -> Mat33.apply_left(vec3,mat33_a) end,
"Mat33.apply_left_transpose/2 (vec2)" => fn -> Mat33.apply_left_transpose(vec3,mat33_a) end,
"Mat33.transform_point/2" => fn -> Mat33.transform_point(mat33_a, vec2) end,
"Mat33.transform_vector/2" => fn -> Mat33.transform_vector(mat33_a, vec2) end,

# Rotation matrices
"Mat33.make_rotate/1" => fn -> Mat33.make_rotate(angle) end,

# Scale matrices
"Mat33.make_scale/1 (uniform)" => fn -> Mat33.make_scale(2.0) end,
"Mat33.make_scale/2" => fn -> Mat33.make_scale(1.0, 2.0, 3.0) end,

# Translation matrices
"Mat33.make_translate/2" => fn -> Mat33.make_translate(5.0, 10.0) end,

# Component access
"Mat33.at/3" => fn -> Mat33.at(mat33_a, 1, 1) end,
"Mat33.row0/1" => fn -> Mat33.row0(mat33_a) end,
"Mat33.row1/1" => fn -> Mat33.row1(mat33_a) end,
"Mat33.row2/1" => fn -> Mat33.row2(mat33_a) end,
"Mat33.column0/1" => fn -> Mat33.column0(mat33_a) end,
"Mat33.column1/1" => fn -> Mat33.column1(mat33_a) end,
"Mat33.column2/1" => fn -> Mat33.column2(mat33_a) end,
"Mat33.diag/1" => fn -> Mat33.diag(mat33_a) end,

# Round-trip operations
"Mat33 rotate->inverse" => fn ->
m = Mat33.make_rotate(angle)
Mat33.inverse(m)
end,

# Batch operation (chain multiply 10 matrices)
"Mat33 batch multiply (10 matrices)" => fn ->
Enum.reduce(mat33_list, Mat33.identity(), &Mat33.multiply/2)
end
},
warmup: 2,
time: 5,
memory_time: 2,
formatters: [
Benchee.Formatters.Console,
{Benchee.Formatters.Markdown, file: "bench/results/mat33_results.md"}
]
)
74 changes: 74 additions & 0 deletions bench/mat44_bench.exs
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alias Graphmath.Mat44

# Test data setup - 4x4 matrices stored as 16-element tuples (row-major)
mat44_a = {1.0, 2.0, 3.0, 4.0, 5.0, 6.0, 7.0, 8.0, 9.0, 10.0, 11.0, 12.0, 13.0, 14.0, 15.0, 16.0}
mat44_b = {16.0, 15.0, 14.0, 13.0, 12.0, 11.0, 10.0, 9.0, 8.0, 7.0, 6.0, 5.0, 4.0, 3.0, 2.0, 1.0}
vec3 = {3.0, 4.0, 5.0}
vec4 = {3.0, 4.0, 5.0, 1.0}
scalar = 2.5
angle = :math.pi() / 4
mat44_list = for _ <- 1..10, do: Mat44.identity()

Benchee.run(
%{
# Identity and creation
"Mat44.identity/0" => fn -> Mat44.identity() end,
"Mat44.zero/0" => fn -> Mat44.zero() end,

# Basic arithmetic
"Mat44.add/2" => fn -> Mat44.add(mat44_a, mat44_b) end,
"Mat44.subtract/2" => fn -> Mat44.subtract(mat44_a, mat44_b) end,
"Mat44.scale/2" => fn -> Mat44.scale(mat44_a, scalar) end,

# Matrix multiplication
"Mat44.multiply/2" => fn -> Mat44.multiply(mat44_a, mat44_b) end,
"Mat44.multiply_transpose/2" => fn -> Mat44.multiply_transpose(mat44_a, mat44_b) end,

# Vector transformation
"Mat44.apply/2 (vec3)" => fn -> Mat44.apply(mat44_a, vec4) end,
"Mat44.apply_transpose/2 (vec3)" => fn -> Mat44.apply_transpose(mat44_a, vec4) end,
"Mat44.apply_left/2 (vec3)" => fn -> Mat44.apply_left(vec4, mat44_a) end,
"Mat44.apply_left_transpose/2 (vec3)" => fn -> Mat44.apply_left_transpose(vec4, mat44_a) end,
"Mat44.transform_point/2" => fn -> Mat44.transform_point(mat44_a, vec3) end,
"Mat44.transform_vector/2" => fn -> Mat44.transform_vector(mat44_a, vec3) end,

# Rotation matrices
"Mat44.make_rotate_x/1" => fn -> Mat44.make_rotate_x(angle) end,
"Mat44.make_rotate_y/1" => fn -> Mat44.make_rotate_y(angle) end,
"Mat44.make_rotate_z/1" => fn -> Mat44.make_rotate_z(angle) end,

# Scale matrices
"Mat44.make_scale/1 (uniform)" => fn -> Mat44.make_scale(2.0) end,
"Mat44.make_scale/4" => fn -> Mat44.make_scale(2.0, 3.0, 4.0, 5.0) end,

# Translation matrices
"Mat44.make_translate/3" => fn -> Mat44.make_translate(5.0, 10.0, 15.0) end,

# Component access
"Mat44.row0/1" => fn -> Mat44.row0(mat44_a) end,
"Mat44.row1/1" => fn -> Mat44.row1(mat44_a) end,
"Mat44.row2/1" => fn -> Mat44.row2(mat44_a) end,
"Mat44.row3/1" => fn -> Mat44.row3(mat44_a) end,
"Mat44.column0/1" => fn -> Mat44.column0(mat44_a) end,
"Mat44.column1/1" => fn -> Mat44.column1(mat44_a) end,
"Mat44.column2/1" => fn -> Mat44.column2(mat44_a) end,
"Mat44.column3/1" => fn -> Mat44.column3(mat44_a) end,
"Mat44.diag/1" => fn -> Mat44.diag(mat44_a) end,
"Mat44.at/3" => fn -> Mat44.at(mat44_a, 2, 2) end,

# Extract submatrices
"Mat44.round/2" => fn -> Mat44.round(mat44_a, 3) end,

# Batch operation (chain multiply 10 matrices)
"Mat44 batch multiply (10 matrices)" => fn ->
Enum.reduce(mat44_list, Mat44.identity(), &Mat44.multiply/2)
end
},
warmup: 2,
time: 5,
memory_time: 2,
formatters: [
Benchee.Formatters.Console,
{Benchee.Formatters.Markdown, file: "bench/results/mat44_results.md"}
]
)
100 changes: 100 additions & 0 deletions bench/quatern_bench.exs
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alias Graphmath.Quatern
alias Graphmath.Mat33

# Test data setup - quaternions stored as {w, x, y, z}
quat_a = Quatern.from_axis_angle(:math.pi() / 4, {0.0, 1.0, 0.0})
quat_b = Quatern.from_axis_angle(:math.pi() / 3, {1.0, 0.0, 0.0})
quat_identity = Quatern.identity()
vec3 = {3.0, 4.0, 5.0}
scalar = 2.5
angle = :math.pi() / 4
axis = {0.0, 1.0, 0.0}
quat_list = for _ <- 1..10, do: Quatern.identity()

Benchee.run(
%{
# Baseline
"Baseline" => fn -> {1.0, 0.0, 0.0, 0.0} end,

# Identity and creation
"Quatern.zero/0" => fn -> Quatern.zero() end,
"Quatern.identity/0" => fn -> Quatern.identity() end,
"Quatern.from_axis_angle/2" => fn -> Quatern.from_axis_angle(angle, axis) end,
"Quatern.random/0" => fn -> Quatern.random() end,

# Basic arithmetic
"Quatern.add/2" => fn -> Quatern.add(quat_a, quat_b) end,
"Quatern.subtract/2" => fn -> Quatern.subtract(quat_a, quat_b) end,
"Quatern.scale/2" => fn -> Quatern.scale(quat_a, scalar) end,

# Quaternion multiplication (Hamilton product)
"Quatern.multiply/2" => fn -> Quatern.multiply(quat_a, quat_b) end,

# Conjugate and inverse
"Quatern.conjugate/1" => fn -> Quatern.conjugate(quat_a) end,
"Quatern.inverse/1" => fn -> Quatern.inverse(quat_a) end,

# Length operations
"Quatern.norm/1" => fn -> Quatern.norm(quat_a) end,
"Quatern.normalize/1" => fn -> Quatern.normalize(quat_a) end,
"Quatern.normalize_strict/1" => fn -> Quatern.normalize_strict(quat_a) end,

# Vector rotation
"Quatern.transform_vector/2" => fn -> Quatern.transform_vector(quat_a, vec3) end,

# Interpolation
"Quatern.slerp/3" => fn -> Quatern.slerp(quat_a, quat_b, 0.5) end,

# Dot product
"Quatern.dot/2" => fn -> Quatern.dot(quat_a, quat_b) end,

# Comparison
"Quatern.equal/2" => fn -> Quatern.equal(quat_a, quat_b) end,
"Quatern.equal/3 (epsilon)" => fn -> Quatern.equal(quat_a, quat_b, 0.001) end,
"Quatern.equal_elements/2" => fn -> Quatern.equal_elements(quat_a, quat_b) end,
"Quatern.equal_elements/3 (epsilon)" => fn -> Quatern.equal_elements(quat_a, quat_b, 0.001) end,

# Conversion
"Quatern.to_rotation_matrix_33/1" => fn -> Quatern.to_rotation_matrix_33(quat_a) end,
"Quatern.to_rotation_matrix_44/1" => fn -> Quatern.to_rotation_matrix_44(quat_a) end,
"Quatern.from_rotation_matrix/1" => fn ->
mat = Mat33.make_rotate(angle)
Quatern.from_rotation_matrix(mat)
end,
"Quatern.from_axis_angle/1" => fn -> Quatern.from_axis_angle( 0.0, {1,0,0}) end,
"Quatern.from_list/1" => fn -> Quatern.from_list([1,2,3,0]) end,

# Pitch/yaw/roll extraction
"Quatern.get_pitch/1" => fn -> Quatern.get_pitch(quat_a) end,
"Quatern.get_yaw/1" => fn -> Quatern.get_yaw(quat_a) end,
"Quatern.get_roll/1" => fn -> Quatern.get_roll(quat_a) end,

# Complex operations
"Quatern.integrate" => fn -> Quatern.integrate({1.0, 0.0, 0.0, 0.0}, {0.0, :math.pi(), 0.0}, 1.0) end,
"Quatern rotate->inverse->transform" => fn ->
q = Quatern.from_axis_angle(angle, {0.0, 1.0, 0.0})
q_inv = Quatern.inverse(q)
rotated = Quatern.transform_vector(q, vec3)
Quatern.transform_vector(q_inv, rotated)
end,

# Batch operation (chain multiply 10 quaternions)
"Quatern batch multiply (10 quaternions)" => fn ->
Enum.reduce(quat_list, Quatern.identity(), &Quatern.multiply/2)
end,

# Slerp chain (useful for animation)
"Quatern slerp chain (10 steps)" => fn ->
for t <- 0..9 do
Quatern.slerp(quat_a, quat_b, t / 9.0)
end
end
},
warmup: 2,
time: 5,
memory_time: 2,
formatters: [
Benchee.Formatters.Console,
{Benchee.Formatters.Markdown, file: "bench/results/quatern_results.md"}
]
)
74 changes: 74 additions & 0 deletions bench/vec2_bench.exs
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@@ -0,0 +1,74 @@
alias Graphmath.Vec2

# Test data setup
vec2_a = {1.5, 2.5}
vec2_b = {3.0, 4.0}
vec2_list = for _ <- 1..100, do: {Enum.random(1..1000) / 1.0, Enum.random(1..1000) / 1.0}
scalar = 2.5
angle = :math.pi() / 4

Benchee.run(
%{
# Invocation reference
"Baseline/0" => fn -> {1,2} end,

# Creation
"Vec2.create/0" => fn -> Vec2.create() end,
"Vec2.create/2" => fn -> Vec2.create(1.5, 2.5) end,

# Basic arithmetic
"Vec2.add/2" => fn -> Vec2.add(vec2_a, vec2_b) end,
"Vec2.subtract/2" => fn -> Vec2.subtract(vec2_a, vec2_b) end,
"Vec2.multiply/2" => fn -> Vec2.multiply(vec2_a, vec2_b) end,
"Vec2.scale/2" => fn -> Vec2.scale(vec2_a, scalar) end,

# Products
"Vec2.dot/2" => fn -> Vec2.dot(vec2_a, vec2_b) end,
"Vec2.perp_prod/2" => fn -> Vec2.perp_prod(vec2_a, vec2_b) end,

# Length operations
"Vec2.length/1" => fn -> Vec2.length(vec2_a) end,
"Vec2.length_squared/1" => fn -> Vec2.length_squared(vec2_a) end,
"Vec2.length_manhattan/1" => fn -> Vec2.length_manhattan(vec2_a) end,
"Vec2.normalize/1" => fn -> Vec2.normalize(vec2_a) end,
"Vec2.p_norm/2" => fn -> Vec2.p_norm(vec2_a, 1) end,

# Distance operations
"Vec2.chebyshev_distance/2" => fn -> Vec2.chebyshev_distance(vec2_a, vec2_b) end,
"Vec2.minkowski_distance/2" => fn -> Vec2.minkowski_distance(vec2_a, vec2_b, 2) end,

# Interpolation
"Vec2.lerp/3" => fn -> Vec2.lerp(vec2_a, vec2_b, 0.5) end,

# Rotation
"Vec2.rotate/2" => fn -> Vec2.rotate(vec2_a, angle) end,

# Comparison
"Vec2.equal/2" => fn -> Vec2.equal(vec2_a, vec2_b) end,
"Vec2.equal/3 (epsilon)" => fn -> Vec2.equal(vec2_a, vec2_b, 0.001) end,
"Vec2.near/3" => fn -> Vec2.near(vec2_a, vec2_b, 0.001) end,

# Projection/Reflection
"Vec2.project/2" => fn -> Vec2.project(vec2_a, vec2_b) end,

# Perpendicular
"Vec2.perp/1" => fn -> Vec2.perp(vec2_a) end,

# Random generation
"Vec2.random_circle/0" => fn -> Vec2.random_circle() end,
"Vec2.random_disc/0" => fn -> Vec2.random_disc() end,
"Vec2.random_box/0" => fn -> Vec2.random_box() end,

# Batch operation (sum of list)
"Vec2 batch add (100 vectors)" => fn ->
Enum.reduce(vec2_list, {0.0, 0.0}, &Vec2.add/2)
end
},
warmup: 2,
time: 5,
memory_time: 2,
formatters: [
Benchee.Formatters.Console,
{Benchee.Formatters.Markdown, file: "bench/results/vec2_results.md"}
]
)
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