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Note: doc check seems to be failing due to pre-existing typo |
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Thanks for this, I'll take a look soon 👀 |
gavinmorrow
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is there a new release coming soon that might incorporate this fix? |
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To be honest I'm not sure whether this is the correct way to fix this, but it seems that #101 is caused by cd52f9f which moved the keyboard event handling to use
Event::DeviceEventinstead ofEvent::WindowEvent->WindowEvent::KeyboardInput. In my testingEvent::DeviceEventis not fired when pressing keys (on macOS). This doesn't revert the above commit, it merely moves the code to useWindowEvent::KeyboardInputinstead.Fixes #101