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For info - I don't know if it will break semi-transparent texture color, haven't tested. Might be OK? The gist of the change is that render texture/shaders are now considered linear as they are rather than sRGB |
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Quick fix to get colors working on Windows - please use as you wish! Ok to close/abandon.
Issue it fixes:
Expected: Render above shader color as almost black
Actual: renders as light gray
Wrong color example:
Fixed color example:
Also fixed:
