Optimize AlgorithmBacktrack2Deluxe2_AsByte with struct wrapper for InnerMap#106
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Optimize AlgorithmBacktrack2Deluxe2_AsByte with struct wrapper for InnerMap#106
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Co-authored-by: devedse <2350015+devedse@users.noreply.github.com>
Co-authored-by: devedse <2350015+devedse@users.noreply.github.com>
Co-authored-by: devedse <2350015+devedse@users.noreply.github.com>
Co-authored-by: devedse <2350015+devedse@users.noreply.github.com>
Co-authored-by: devedse <2350015+devedse@users.noreply.github.com>
Co-authored-by: devedse <2350015+devedse@users.noreply.github.com>
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[WIP] Optimize virtcall using struct for innermap
Optimize AlgorithmBacktrack2Deluxe2_AsByte with struct wrapper for InnerMap
Feb 13, 2026
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Virtual call overhead from class-based generic constraint
where M : InnerMapprevents JIT method inlining in the hot path. Each map cell access incurs virtual dispatch.Solution
Introduced struct wrapper pattern using value-type generic constraint to enable JIT devirtualization and inlining:
Implementation
IInnerMapAccessor- Interface definingWidth,Height, indexer, andGetInnerMap()InnerMapAccessor<T>- Readonly struct wrapping anyInnerMapwithAggressiveInliningInnerMapAccessorFactory<T>- Factory creating struct accessors from existingIInnerMapFactory<T>GoGenerateOptimized()- New algorithm entry point using struct constraintMazeGenerator.GenerateOptimized<T>()- Convenience helpersUsage
Original
GoGenerate()unchanged - fully backward compatible.Benchmark
Added
MazeBenchmarkJob.OptimizedStructAccessor()benchmark comparing baseline vs. struct accessor performance.Notes
No type-specific checks (
if (innerMap is ConcreteType)) - works generically with anyInnerMapimplementation via compile-time specialization.Original prompt
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