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Releases: devwizard64/sm64net

SM64Net Client 2.2.2

11 Aug 04:23

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Changelog

  • Client is now 64-bit
  • Fix USB
  • Fix various small bugs
  • Add SAVE extension

SM64Net Client 2.2.1

28 Feb 08:16

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Changelog

  • Improved latency

SM64Net Client 2.2.0

22 Feb 02:52

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Changelog

  • Rewrite of most of the project
  • Game crash in LLL has been fixed
  • New character: Kirby

SM64Net Client 2.1.0

21 Apr 23:27

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Changelog

  • Extreme delay between clients has been fixed
  • Interpolation has been capped to 10 frames
  • Client error handle code for Win32 has been fixed
  • main.ld rule in makefile has been fixed
  • Server version compare has been fixed

SM64Net Client 2.0.0

16 Apr 06:22

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Changelog

  • np_table is now controlled by the server, instead of hard-coded in the client/launcher
  • Add _TOUCH extension to the default plugin

SM64Net Client 1.1.0

11 Oct 22:56

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Changelog

  • Fix major TCP bugs
  • Rewrite server
  • Rewrite client/launcher to not hard-code colour/name settings
  • Add _LOCATION and _CHARACTER extensions to the default plugin

SM64Net Client 1.0.1

13 Sep 21:14

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Changelog

  • Fix README.md
  • Fix some TCP code

SM64Net Client 1.0.0

13 Sep 06:53

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Initial release