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13 changes: 1 addition & 12 deletions README.md
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Expand Up @@ -97,18 +97,7 @@ If you want to avoid this dependency, you can manually replace `UniTask` with `T

Unfortunately, it is impossible in C# to implement a single, fully generic async solution that works for all Task-like or awaitable types at once — otherwise I would have done it here.

If there is demand from users, I will provide additional versions of the async FBT based on `Task`, `ValueTask`, or a custom awaitable.

## Dependency

This project depends on **UniTask**, which serves as the foundation because it is the most popular and highly optimized async solutions for Unity.

If you want to avoid this dependency, you can manually replace `UniTask` with `Task`, `ValueTask`, or a custom awaitable type in the source. (All the codebase of teh project is ~200 lines including comments).

Unfortunately, it's not practical to implement a single, fully generic async solution that works with all Task-like types at once.

If there is enough demand, I may provide additional versions of the library based on `Task`, `ValueTask`, or custom awaitables.

If there is demand from users, I will provide additional versions of the async FBT based on `Task`, `ValueTask`, or `Awaitable`.

# Async Functional Behavior Tree Philosophy

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2 changes: 1 addition & 1 deletion package.json
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@@ -1,6 +1,6 @@
{
"name": "com.baltin.ufbt",
"version": "0.6.3",
"version": "0.6.4",
"displayName": "UniTaskFBT",
"description": "Async Functional Behavior Tree implementation based on UniTask",
"unity": "2021.2",
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