Skip to content
View erwkuvi's full-sized avatar
:shipit:
:shipit:

Highlights

  • Pro

Block or report erwkuvi

Block user

Prevent this user from interacting with your repositories and sending you notifications. Learn more about blocking users.

You must be logged in to block users.

Maximum 250 characters. Please don't include any personal information such as legal names or email addresses. Markdown supported. This note will be visible to only you.
Report abuse

Contact GitHub support about this user’s behavior. Learn more about reporting abuse.

Report abuse
erwkuvi/README.md

Banner

Hi there! I'm Erwin 👋

Frontend / Full-Stack-ish Developer with a strong background in JavaScript, React, and interactive 3D experiences.

I'm currently focused on building modern web applications using React, TypeScript, and APIs, with a special interest in interactive and visual products (Three.js / WebGL).

I bring a unique combination of:

  • Solid Software development fundamentals
  • Frontend engineering mindset
  • +10 years of professional experience in 3D & real-time visualization.

This allows me to build user interfaces that are not only functional, but engaging and technically well-structured.


Tech Stack

Languages

Language Usage
JavaScript (ES6+) Frontend development, React
TypeScript Typed frontend & scalable codebases
Python Backend development (APIs, services)
SQL Database queries & data modeling
C / C++ Systems programming & graphics fundamentals
C# XR / Unity development

Frontend & Backend

  • React - Component-based UI, hooks, state management
  • Django (Django REST Framework) - Backend APIs
  • PostgreSQL - Relational database design
  • Nginx - Web server & reverse proxy
  • Docker & Docker Compose - Local development & deployment

3D / Interactive Technologies (Differentiator)

  • Three.js / WebGL - Interactive 3D on the web
  • Blender / Cinema 4D / 3ds Max – 3D assets & pipelines
  • Unity / Unreal Engine – Real-time 3D & XR experiences
  • V-Ray –> High-quality rendering

I leverage my 3D background to create interactive frontend experiences, not just static UIs.


Tooling & Workflow

  • Git & GitHub (collaborative workflows)
  • Linux / Unix environments
  • VS Code / PyCharm / NeoVim
  • Postman (API testing)
  • Figma (UI/UX collaboration)

Current Focus & Projects

Frontend Developer - Startup-style Project (Remote)

React · JavaScript · APIs

  • Building reusable UI components with React
  • Managing client-side state and data fetching
  • Collaborating with backend and technical lead
  • Translating product requirements into functional interfaces

Spatial Link - Remote Collaboration (XR Development) 🦺

Real-time XR platform for shared spatial collaboration

  • Live streaming of real-world environments in 3D
  • Remote expert guidance with avatars, hands, and voice
  • Free spatial navigatin for remote users
  • Shared mixed environments enhanced with digital assets

VR Beauty Experience 🥽

Rebuilding a web-based 360° experience into an interactive VR application, focusing on:

  • Performance optimization
  • UX in immersive environments
  • Real-time interaction

👉 Original web version:
Dow Beauty Experience


What I'm looking for

  • Frontend Developer roles (React / TypeScript)
  • Full-Stack-ish roles where frontend is the main focus
  • Product-oriented teams
  • Startups or companies building interactive, user-centric products

Based in Wolfsburg, Germany | Open to Remote / Hybrid / Onsite in Europe


Fun Fact:

To enter flow state while coding I listen heavy metal/djent Here are two playlists I often code to:


My Awesome Stats erwkuvi's Top Languages


Let's Connect

Pinned Loading

  1. MiniPong-ft_transcendence MiniPong-ft_transcendence Public

    Forked from LukasKava/ft_transcendence

    Designed and developed a full-stack web application, incorporating web technologies and working with both front-end and back-end systems.

    JavaScript 1

  2. ThreeJS-Demo ThreeJS-Demo Public

    A technical deep-dive into web-based 3D graphics, progressing from basic scene architecture to advanced procedural GLSL shaders and Inverse Kinematics (IK). This project showcases the ability to ma…

    JavaScript

  3. Cub3D-Raycasting-Engine-in-C Cub3D-Raycasting-Engine-in-C Public

    A high-performance 3D engine built in C using the Raycasting technique (à la Wolfenstein 3D). It features a custom DDA algorithm for real-time rendering, texture mapping, and a strict .cub parser. …

    C

  4. FdF-Wireframe FdF-Wireframe Public

    A 3D wireframe renderer built in C that transforms heightmap data into interactive landscapes. Featuring Isometric Projections and the Bresenham Line Algorithm, it handles real-time rotation, scali…

    C