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18 changes: 9 additions & 9 deletions docs/guides/glossary.md
Original file line number Diff line number Diff line change
Expand Up @@ -30,39 +30,39 @@ This document is a list of common or unusual terms used in EVE third-party devel

* *Type*<br>
Game object. Types describe most "things" in the game; cargo items, ships, objects in space.<br>
Found in the SDE in `fsd/types.yaml`, through ESI under `/universe/types/`.
Found in the SDE in `types.yaml`, through ESI under `/universe/types/`.
* *Item*<br>
An individual instance of a type; e.g., Type 648 ("Badger") describes all Badger ships, any individual assembled ship has a unique `itemID`.<br>
An "object" as opposed to a "class" in programming terms.
* *Group*<br>
Collection of related *Types*.<br>
Not to be confused with *MetaGroup* or *MarketGroup*.<br>
Found in the SDE in `fsd/groups.yaml`, through ESI under `/universe/groups/`.
Found in the SDE in `groups.yaml`, through ESI under `/universe/groups/`.
* *Category*<br>
Collection of related *Groups*.<br>
Usually differentiates the "kind" of object; E.g. "Ship" and "Module" are different Categories.<br>
Found in the SDE in `fsd/categories.yaml`, through ESI under `/universe/categories/`.
Found in the SDE in `categories.yaml`, through ESI under `/universe/categories/`.
* *MetaGroup*<br>
Tech-tier such as T1/T2/T3/Faction.<br>
Not to be confused with regular item *Group* or *MarketGroup*.<br>
Found in the SDE in `fsd/metaGroups.yaml`, not available through ESI.
Found in the SDE in `metaGroups.yaml`, not available through ESI.
* *MarketGroup*<br>
A single tab (or tab group) in the market.<br>
Not to be confused with regular item *Group* or *MetaGroup*.<br>
Found in the SDE in `fsd/marketGroups.yaml`, through ESI under `/markets/groups/`.
Found in the SDE in `marketGroups.yaml`, through ESI under `/markets/groups/`.
* *Icon*<br>
Icon images, such as inventory icons, UI icons, overview icons, etc.<br>
Found in the SDE in `fsd/iconIDs.yaml`, not available through ESI.
Found in the SDE in `icons.yaml`, not available through ESI.
* *Graphic*<br>
Data about 3D models; Model geometry, textures, icons/renders of those models.<br>
Found in the SDE in `fsd/graphicIDs.yaml`, through ESI under `/universe/graphics/`.
Found in the SDE in `graphics.yaml`, through ESI under `/universe/graphics/`.
* *Attribute*<br>
(Additional) properties of a *Type*, such as HP, maximum velocity, and other item stats.<br>
Found in the SDE in `fsd/dogmaAttributes.yaml`, through ESI under `/dogma/attributes/`.
Found in the SDE in `dogmaAttributes.yaml`, through ESI under `/dogma/attributes/`.
* *Effect*<br>
Game logic element. Describes interactions between attributes.<br>
Some properties are also stored as effects rather than attributes (E.g. which slot a module uses).<br>
Found in the SDE in `fsd/dogmaEffects.yaml`, through ESI under `/dogma/effects/`.
Found in the SDE in `dogmaEffects.yaml`, through ESI under `/dogma/effects/`.

### Technical & other terms

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