Cap gamepad axis range#21
Cap gamepad axis range#21KoltesDigital wants to merge 1 commit intofand:masterfrom KoltesDigital:patch-1
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Otherwise it wraps to 0 when axis is 1.
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thx for PR! hmm, It's a breaking change but is reasonable, IMO |
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Oh come on, your code tells you're an excellent coder! I thought it was on purpose, because with floats it'll take four times the space in memory. 256 values is good enough for gamepad values. |
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Currently the DataTexture takes 256 bytes (=256 * 1byte) |
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Superseded by #24 . |
Otherwise it wraps to 0 when axis is 1.