Implementation in FCPP of the oldnbr-evaluation case study presented in the paper An Enhanced Exchange Operator for XC, submitted to the COORDINATION 2024 event.
All commands below are assumed to be issued from the cloned git repository folder. For any issues, please contact Giorgio Audrito.
- FCPP main website: https://fcpp.github.io.
- FCPP documentation: http://fcpp-doc.surge.sh.
- FCPP presentation paper: http://giorgio.audrito.info/static/fcpp.pdf.
- FCPP sources: https://github.com/fcpp/fcpp.
The next sections contain the setup instructions for the various supported OSs. Jump to the section dedicated to your system of choice and ignore the others.
Pre-requisites:
At this point, run "MSYS2 MinGW x64" from the start menu; a terminal will appear. Run the following commands:
pacman -Syu
After updating packages, the terminal will close. Open it again, and then type:
pacman -Sy --noconfirm --needed base-devel mingw-w64-x86_64-toolchain mingw-w64-x86_64-cmake mingw-w64-x86_64-make git
The build system should now be available from the "MSYS2 MinGW x64" terminal.
Pre-requisites:
- Xorg-dev package (X11)
- G++ 9 (or higher)
- CMake 3.18 (or higher)
- Asymptote (for building the plots)
To install these packages in Ubuntu, type the following command:
sudo apt-get install xorg-dev g++ cmake asymptote
In Fedora, the xorg-dev package is not available. Instead, install the packages:
libX11-devel libXinerama-devel.x86_6 libXcursor-devel.x86_64 libXi-devel.x86_64 libXrandr-devel.x86_64 mesa-libGL-devel.x86_64
Pre-requisites:
- Xcode Command Line Tools
- CMake 3.18 (or higher)
- Asymptote (for building the plots)
To install them, assuming you have the brew package manager, type the following commands:
xcode-select --install
brew install cmake asymptote
If you use a VM with a graphical interface, refer to the section for the operating system installed on it.
Warning: the graphical simulations are based on OpenGL, and common Virtual Machine software (e.g., VirtualBox) has faulty support for OpenGL. If you rely on a virtual machine for graphical simulations, it might work provided that you select hardware virtualization (as opposed to software virtualization). However, it is recommended to use the native OS whenever possible.
The goal of this case study is to count the number of the battery-powered IoT devices in the network, in a scenario with unstable connections. Among the nodes, a single gateway node is connected to electric power, hence it is selected as the source node where the total number of nodes will be computed.
In order to run the case study, type the following command in a terminal:
./make.sh gui run -O [options] <target>
On newer Mac M1 computers, the -O argument may induce compilation errors: in that case, use the -O3 argument instead.
The target can either be:
graphic, in order to run a single simulation with the graphical user interface (GUI), orbatch, in order to execute a batch of 1000 simulations without GUI.
If you also provide options, they will be passed to the C++ compiler. Through options you can change the simulation scenario between two usecases:
- SMALL (10 nodes in a rectangle area of 150m by side);
- BIG (default, 100 nodes in a rectangle area of 150m by side).
In order to launch the SMALL usecase, add the option -DAP_USE_CASE=SMALL.
The configuration can also be easily changed by editing file lib/case-study.hpp (rows 88-99),
in order to try out different settings. The configuration parameters involved are:
node_num: number of nodes spawned in the rectangle area;communication_range: distance between two nodes that allows their communication;area_side: dimension of the area where devices are deployed.
Running the make.sh command above, you should first see output about building the executables. Then, the graphical simulation should pop up (if using the graphic target) while the console will show the most recent stdout and stderr outputs of the application, together with resource usage statistics (both on RAM and CPU). During the execution, log files containing the standard input and output will be saved in the output/ repository sub-folder. For the batch target, individual simulation results will be logged in the output/raw/ subdirectory, with the overall resume in the output/ directory.
After the simulation end, PDF plots will be generated in the plot/ repository sub-folder.
The metrics used in the plots to benchmark the algorithms, are:
sacount: total number of nodes as computed by source node;aapnod: average of the partial collection result on each node;time: simulated time passed (rounds happen every 1 sec on average, with a 10% variance).
Executing a graphical simulation will open a window displaying the simulation scenario, initially still: you can start running the simulation by pressing P (current simulated time is displayed in the bottom-left corner). While the simulation is running, network statistics will be periodically printed in the console. You can interact with the simulation through the following keys:
Escto end the simulationPto stop/resumeO/Ito speed-up/slow-down simulated timeLto show/hide connection links between nodesGto show/hide the grid on the reference plane and node pinsMenables/disables the marker for selecting nodesleft-clickon a selected node to open a window with node detailsCresets the camera to the starting positionQ,W,E,A,S,Dto move the simulation area along orthogonal axesright-click+mouse dragto rotate the cameramouse scrollfor zooming in and outleft-shiftadded to the camera commands above for precision control- any other key will show/hide a legenda displaying this list
Hovering on a node will also display its UID in the top-left corner.