The source code of UberStrike, restored as faithfully as possible and ready to compile.
The source code should be ready to compile. You only need a copy of both UnityEngine.dll and Photon3Unity3D.dll from UberStrike in the AssemblyReferences folder.
The idea was to split the namespaces to as many separate libraries as possible for modularity.
- NGUI 2.7.0 by Tasharen Entertainment
- Steamworks.NET 6.0.0 by Riley Labrecque
- Standard Assets for Unity 4.x (taken from https://simonetti.media.mit.edu/dev/projects/tidmarsh-unity)