Deafen agent by default while introducing#55
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Pull request overview
This PR mutes (deafens) the AI agent by default during its initial introduction and unmutes it once the agent is ready for player input.
Changes:
- Add source-aware muting to distinguish system vs manual mute, and initialize system mute on room start.
- Introduce an
onReadyForPlayerInputcallback from the agent session to the game room/session to release the system mute. - Update some story prompt text and widen the
PeerTilemax width.
Reviewed changes
Copilot reviewed 6 out of 6 changed files in this pull request and generated 3 comments.
Show a summary per file
| File | Description |
|---|---|
| deep-sea-stories/packages/web/src/components/PeerTile.tsx | Widens the peer tile max width for layout changes. |
| deep-sea-stories/packages/backend/src/prompts/stories.json | Adjusts story prompt wording/content. |
| deep-sea-stories/packages/backend/src/game/session.ts | Adds manual/system mute tracking and applies combined mute state. |
| deep-sea-stories/packages/backend/src/game/room.ts | Mutes agent on start and unmutes when agent signals readiness. |
| deep-sea-stories/packages/backend/src/agent/gemini/session.ts | Fires onReadyForPlayerInput after the initial greeting completes (or immediately for non-initial connects). |
| deep-sea-stories/packages/backend/src/agent/api.ts | Adds optional onReadyForPlayerInput callback to agent config. |
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Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com>
AHGIJMKLKKZNPJKQR
approved these changes
Feb 12, 2026
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