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127 changes: 127 additions & 0 deletions Games4Networking/src/paddle_slide
Original file line number Diff line number Diff line change
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import pygame

pygame.init()

size = [900, 600]
screen = pygame.display.set_mode(size)

done = False
clock = pygame.time.Clock()

pygame.display.set_caption("Pong")

x1 = 0
y1 = 0

x2 = 10
y2 = 250

x3 = 870
y3 = 250

way = 'right'
height = 'down'

d2 = ''
d3 = ''

while not done:

for event in pygame.event.get(): # User did something

key=pygame.key.get_pressed()

if event.type == pygame.QUIT: # If user clicked close
done = True # Flag that we are done so we exit this loop

elif event.type == pygame.KEYUP:
if event.key == pygame.K_w or event.key == pygame.K_s:
d2 = ''
if event.key == pygame.K_UP or event.key == pygame.K_DOWN:
d3 = ''

if key[pygame.K_w]:
if y2 == 0:
d2 = ''
else:
d2 = 'up'
elif key[pygame.K_s]:
if y2 == 500:
d2 = ''
else:
d2 = 'down'

if key[pygame.K_i]:
if y3 == 0:
d3 = ''
else:
d3 = 'up'
elif key[pygame.K_k]:
if y3 == 500:
d3 = ''
else:
d3 = 'down'

screen.fill((0,0,0))

pygame.draw.rect(screen, (255,255,255), [x2, y2, 20, 100])
pygame.draw.rect(screen, (255,255,255), [x3, y3, 20, 100])
pygame.draw.rect(screen, (255,255,255), [x1, y1, 20, 20])

if d2 == '':
pass
elif d2 == 'up':
if y2 > 1:
y2 -= 10
else:
d2 = ''
elif d2 == 'down':
if y2 < 500:
y2 += 10
else:
d2 = ''
if d3 == '':
pass
elif d3 == 'up':
if y3 > 1:
y3 -= 10
else:
d3 = ''
elif d3 == 'down':
if y3 < 500:
y3 += 10

if way == 'right':
if x1 < 860:
x1 += 10
elif x1 == 860:
#
x1 -= 10
way = 'left'

elif way == 'left':
if x1 > 20:
x1 -= 10
elif x1 == 20:
#
x1 += 10
way = 'right'

if height == 'down':
if y1 < 580:
y1 += 10
elif y1 == 580:
y1 -= 10
height = 'up'

elif height == 'up':
if y1 > 0:
y1 -= 10
elif y1 == 0:
y1 += 10
height = 'down'

pygame.display.flip()
clock.tick(60)

pygame.quit()