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@JanVargovsky
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Added InlineReactionReply.

InlineReactionReply is normal UserMessage with a set of reactions and its own callbacks.

example story:
user triggers a command
bot responds with message e.g. "Do you want 1 or 2?" and adds reactions [1, 2]
user clicks on reaction 1 or 2
a callback is fired


public IUserMessage Message { get; private set; }

readonly InteractiveService interactive;
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@ghost ghost Jul 11, 2018

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This property should be declared as private readonly InteractiveService _interactive;, to best fit the C# style guidelines.
As well as for the property below.

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Fixed.


public async Task<bool> HandleCallbackAsync(SocketReaction reaction)
{
var reactionCallbackItem = data.Callbacks.FirstOrDefault(t => t.Reaction.Equals(reaction.Emote));
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Probably best to use ==

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== doesn't work. Its not the same instance so we really have to use Equals method.

{
public class InlineReactionCallback : IReactionCallback
{
public RunMode RunMode => RunMode.Sync;
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Should this not be RunMode.Async?

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No idea to be honest, I used PaginatedMessageCallback as a template.

<ItemGroup>
<PackageReference Include="Discord.Net.Commands" Version="1.0.1" />
<PackageReference Include="Discord.Net.WebSocket" Version="1.0.1" />
<PackageReference Include="Discord.Net.Commands" Version="1.0.2" />
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This update should be noted. Is this really necessary?

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Yes, it is. The 1.0.1 version has some bug and result is following exception
System.InvalidOperationException: Unknown guild channel type.

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Needs changes as explained in comments

@MarkusKgit
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Any chance of getting this updated merged? I think it's quite a useful feature.

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2 participants