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4 changes: 2 additions & 2 deletions PerfectRaid.xml
Original file line number Diff line number Diff line change
Expand Up @@ -69,7 +69,7 @@
</OnHide>
</Scripts>
</Frame>
<Button name="PRTabTemplate" hidden="false" inherits="CharacterFrameTabButtonTemplate" virtual="true">>
<Button name="PRTabTemplate" hidden="false" inherits="PanelTabButtonTemplate" virtual="true">>
<Size>
<AbsDimension x="115" y="32"/>
</Size>
Expand Down Expand Up @@ -127,6 +127,6 @@
</OnValueChanged>
</Scripts>
</Slider>
<Button name="PRButtonTemplate" inherits="OptionsButtonTemplate" virtual="true">
<Button name="PRButtonTemplate" inherits="UIPanelButtonTemplate" virtual="true">
</Button>
</Ui>
7 changes: 4 additions & 3 deletions PerfectRaid_Config.lua
Original file line number Diff line number Diff line change
Expand Up @@ -188,15 +188,16 @@ function Config:PartyVisibility()
-- Disable the party frames
self.hidingparty = true
for i=1,4 do
local f = getglobal("PartyMemberFrame"..i)
f:UnregisterAllEvents()
-- The new frames don't have this...
-- local f = getglobal("PartyMemberFrame"..i)
-- f:UnregisterAllEvents()
end
if PartyMemberBackground and SHOW_PARTY_BACKGROUND == "1" then
PartyMemberBackground:Hide()
end

ShowPartyFrame = function() end
HidePartyFrame()
-- HidePartyFrame()
elseif self.hidingparty then
self.hidingparty = false
for i=1,4 do
Expand Down
4 changes: 2 additions & 2 deletions PerfectRaid_Options.lua
Original file line number Diff line number Diff line change
Expand Up @@ -228,13 +228,13 @@ function Options:CreateListFrame(parent, num)
texture:SetTexture("Interface\\ChatFrame\\ChatFrameBackground")
texture:SetPoint("TOPLEFT", scrollframe, "TOPRIGHT", 14, 0)
texture:SetPoint("BOTTOMRIGHT", scrollframe, "BOTTOMRIGHT", 23, 0)
texture:SetGradientAlpha("HORIZONTAL", 0.5, 0.25, 0.05, 0, 0.15,0.15, 0.15, 1)
-- texture:SetGradientAlpha("HORIZONTAL", 0.5, 0.25, 0.05, 0, 0.15, 0.15, 0.15, 1)

local texture = scrollframe:CreateTexture(nil, "BACKGROUND")
texture:SetTexture("Interface\\ChatFrame\\ChatFrameBackground")
texture:SetPoint("TOPLEFT", scrollframe, "TOPRIGHT", 4, 0)
texture:SetPoint("BOTTOMRIGHT", scrollframe, "BOTTOMRIGHT", 14, 0)
texture:SetGradientAlpha("HORIZONTAL", 0.15, 0.15, 0.15, 0.15, 1, 0.5, 0.25, 0.05, 0)
-- texture:SetGradientAlpha("HORIZONTAL", 0.15, 0.15, 0.15, 0.15, 1, 0.5, 0.25, 0.05, 0)

scrollframe.entries = entries
return scrollframe
Expand Down
3 changes: 2 additions & 1 deletion PerfectRaid_ReadyCheck.lua
Original file line number Diff line number Diff line change
Expand Up @@ -104,7 +104,8 @@ function ReadyCheck:UpdateReadyCheck( event, target )
frame.readycheck:SetScript("OnUpdate", function(self, elapsed)

self.elapsed = self.elapsed - elapsed
self:SetAlpha( self.elapsed / ReadyCheck.fadeDuration )
-- This currently throws an error as this cannot be converted to an actual value and becomes nil.
-- self:SetAlpha( self.elapsed / ReadyCheck.fadeDuration )

if self.elapsed <= 0 then
self:Hide()
Expand Down
3 changes: 3 additions & 0 deletions README.md
Original file line number Diff line number Diff line change
@@ -0,0 +1,3 @@
I have not updated this to TTW yet.
I might do this at some point but I switched to Cell for now.
The rework that needs to be done like buff management and new healing communication isnt that much but I simply havent had the time to do so.