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Create syringe-dirtiness#47

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Queer-Cats wants to merge 1 commit intofunky-station:mainfrom
Queer-Cats:Queer-Cats-syringe-dirtiness
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Create syringe-dirtiness#47
Queer-Cats wants to merge 1 commit intofunky-station:mainfrom
Queer-Cats:Queer-Cats-syringe-dirtiness

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@Queer-Cats
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design doc for syringe dirtiness

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some considerations that need to be addressed:

  • how easily accessible are syringes going to be? like are there going to be packs of them that are all disposed, or are we swapping out the needles after every use...
  • how are we going to dispose syringes and handle contaminated materials in general?
  • are syringes going to use the same dirtiness system? if they are i want us to reexamine the system and what it intends to do in the first place
  • what are the alternative ways to deliver chemicals? should we reconsider those to make them more interesting and fun to use rather than just trying to make a certain option worse?

i dislike how syringes are currently used, but i also recognize that like. its kind of a bad system overall, not just specifically the syringes. i want us to reconsider the interaction as a whole (administering medicine) and figure out what parts we genuinely like or dislike, both tonally and gameplay wise


Syringes should immediately max out dirtiness after being used on a living thing, and after drawing from a puddle. An alternative proposal for puddles is to have any chemicals in puddles slowly convert to mould over time as an alternative way to punish injecting medicines directly from the floor into a patient.

Syringes should gain some dirtiness when drawing from a container, scaled to container size to encourage usage of smaller containers. It should be possible to draw from a vial or bottle up to three times without hitting the threshold for poisoning to allow doctors to tailor doses appropriately. Drawing from a bucket should immediately max out dirtiness.
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a perfectly sterile syringe drawing from a container that has either never been drawn from before or has only been drawn from other sterile equipment should not cause dirtiness. consider letting objects transfer dirtiness from each other instead, and maybe like. letting vials/bottles be "capped" so they can only be drawn from (think of actual vials you draw medicine from, they have a little membrane over them that doesn't let liquid through while still letting you poke it with a needle)

@jackel234
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  • how easily accessible are syringes going to be? like are there going to be packs of them that are all disposed, or are we swapping out the needles after every use...

i'm not the original author, but i personally have had some similar ideas on this, specifically making syringes a disposable item. i think that syringes should come in sterile packages, which can either be gotten from the nanomed, or printed from the medfab. i think they should leave trash behind once they are unwrapped, because i think the visual of a post-rush med being covered in trash from sterile packaging and blood would be extremely interesting :)
additionally, i think syringes should be single use, just like real life, excluding possibly advanced syringes made by science. i'm of the opinion that we could also have small syringe pouches that hold anywhere from like 5-15 syringes at once and can be put in your pocket, that or have a spot on a crash cart for holding syringes, just to make accessing them a bit easier.

  • how are we going to dispose syringes and handle contaminated materials in general?

sharps containers! and specific biohazard trash cans for other biological materials, like used gloves. my idea for sharps containers is that they can be sold once they are full, so you can get back something from disposing of them properly. but yeah, when i think of a hospital, or really any medical facility, rooms with the bright red sharps containers are what first come to mind for me

@Queer-Cats
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some considerations that need to be addressed:

* how easily accessible are syringes going to be? like are there going to be packs of them that are all disposed, or are we swapping out the needles after every use...

* how are we going to dispose syringes and handle contaminated materials in general?

* are syringes going to use the same dirtiness system? if they are i want us to reexamine the system and what it intends to do in the first place

* what are the alternative ways to deliver chemicals? should we reconsider those to make them more interesting and fun to use rather than just trying to make a certain option worse?

i dislike how syringes are currently used, but i also recognize that like. its kind of a bad system overall, not just specifically the syringes. i want us to reconsider the interaction as a whole (administering medicine) and figure out what parts we genuinely like or dislike, both tonally and gameplay wise

Yeah, I've sort of put this idea on hold until FunkyMed becomes more developed because I think this is by itself a somewhat band-aid solution onto a fundamentally flawed system. It's possible that with other changes to the medical system, this becomes less necessary.

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3 participants