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this is almost-approved but i have some tentative questions and concerns. namely, im iffy on it being a literal antag when it doesn't seem like it does very many antag things. the concerns you listed, about people critiquing the original implementation on goon, are true, and i don't think a different culture is just going to magically fix those concerns. i would like to see more thought about how we could possibly address those without taking away the base idea of the concept. which, as im understanding it, is just a crewmember who has a specific goal that is probably against nt's and command's wishes, but not necessarily an actual harm to the station.
i would also like to have an admin review this and see if there are any concerns about how freeform the antag is. we have had issues with this before and i don't want those same issues to be repeated. @PoquitoDondito @salpphie
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My concerns/thoughts are as follows:
I probably have more, but these are my thoughts/concerns for now from an admin perspective. Already thinking about how this will appear in a guidebook and such. |
my own draft of how conspirators for funky should be implemented, contains quite a few sample objectives that can be sorted through and altered in case any don't fit funky's direction as they currently are