-
Notifications
You must be signed in to change notification settings - Fork 2
Saves
The mod saves state and for timed gimmicks the remaining duration before the state flips in files inside the saves folder. These will be called save_<blocktype>.sav
As the game Jump King only allows a single "run" to be active at a time so will there only be a single save. Technically there are multiple files, one for each map, an existing save file will not be loaded in a new run.
The group block saves one position of a group, in hitbox coordinates, and its assigned to ID, while the format is .sav it can be opened like any xml file. This file is written automatically. Should changes to the hitbox occur the saved data might not line up anymore, in that case you can make sure it does by manually changing the position to one that is part of the group you want it assigned to. Furthermore should it be wanted that groups share an ID the ID can be set to the same value effectively syncing them. This file will be called These will be called cache_group.sav
Inside the switchBlocksMod\saves folder
Opening the map using Worldsmith can prevent it from writing the save and cache files, it might be necessary to upload the map to Steam (it can be private/unlisted/hidden) and open it in Jump King. That is the OnLevelEnd is not called which normally causes the saves to be created.