Switch to upstream plume. #1645
Merged
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SDL_VULKAN_ENABLEDout to top-level so it can be picked up by both UnleashedRecomp and plume.waitIdle; incorporates changes from Remove the need for vkDeviceWaitIdle. #1364 to adapt.RenderTextureCopyLocation::Subresourcetakes separate mip level and array slice rather than combined subresource index.Have personally tested this on Windows (D3D12 and Vulkan) and macOS (Vulkan).
CI build: https://github.com/squidbus/UnleashedRecomp/actions/runs/16706866279