Hi! I'm Wachsirin Sarayutpisai (hisguitar), Developer with experience in Unity and C#, specializing in gameplay systems and system logic. Graduate of Bangkok University. Skilled in building reliable systems and implementing user-focused features.
- ๐ Based in Thailand
- โ๏ธ Contact me at wachsirin.sara@gmail.com
- ๐ง Skilled in system logic, debugging, troubleshooting, Unity, C#, and UI design
- ๐ Showcasing projects on Itch.io
Bangkok University | August 2021 - December 2024
School of Information Technology and Innovation
Games and Interactive Media
Cum GPA: 3.71 (First-class) ๐
Hatyairatprachasun School | May 2018 - April 2021
English and Math
Cum GPA: 3.11
Starbucks | Barista | July 2025 - November 2025
Responsibilities:
- Delivered high-quality customer service in a fast-paced environment while consistently meeting daily sales targets.
- Communicated product information and promotions clearly to customers.
- Managed inventory, checked expiry dates, and ensured product quality.
- Handled store opening/closing procedures and maintained operational standards.
ArtSticker Design | Graphic Designer | March 2025 - April 2025
Responsibilities:
- Designed car stickers, wraps, banners, and promotional materials based on client requirements.
- Created logos and visual identities for small businesses.
- Edited and enhanced images using Photoshop and Illustrator.
- Operated sticker cutting machines and coordinated with installation teams.
- Produced photo and social media content for company marketing.
AKIBA NIKU ใขใญใ Innotel Corporation Co. Ltd. | Kitchen Assistant | September 2024 - November 2024
Responsibilities:
- Prepared ingredients and assembled dishes efficiently under time constraints.
- Assisted with inventory purchasing and tax invoice documentation.
- Trained new staff to ensure smooth workflow and consistency.
WolvEden Production Co. Ltd. | Unity Developer | May 2024 - August 2024
Responsibilities / Achievements:
- Developed gameplay systems in Unity (C#) using SOLID principles and state-based design.
- Implemented enemy AI, combat systems, item drops, and settings (graphics/audio).
- Built game levels with NavMesh for AI navigation and behavior.
- Contributed to GDD creation, in-game asset modeling, and team-based planning.
- Participated in rapid-development game jams, delivering multiplayer prototypes within 7 days.
Software & System
- C#
- System Logic & Debugging
- Git & GitHub
- Firebase
- UX/UI Design
Software & System
- Unity (2D, 3D, VR, Mobile)
- Multiplayer Networking
- Game AI
Design & Media
- Proficient in Adobe Photoshop, Illustrator, Premiere Pro, and After Effects
- Autodesk Maya
- Substance Painter
- Figma
- Critical Thinking & Problem Solving
- Fast Learner & Self-Motivated
- Communication & Team Collaboration
- Time Management & Prioritization
- Creative Presentation Skills
- 2D top-down multiplayer RPG.
- Key contributions: Implemented multiplayer networking and real-time chat system; developed PvE/PvP combat mechanics; designed and implemented character customization.
- Play or download on Itch.io
- 2D side-scrolling action game.
- Key contributions: Designed enemy AI; implemented lighting and audio systems; developed a custom sound manager; managed scene transitions.
- Developed using C# and Unity Engine.
- Itch.io | GDD & Source Code
- 3D roguelike run-and-gun mobile game.
- Key contributions: Implemented randomized ability card selection system; developed RPG stats and upgrade systems; designed portal-based skills; implemented procedural map generation.
- Collaborative project with qiqitaro and loneguss
- Download on Itch.io
- 3D VR horror single-player game.
- Key contributions: Implemented trigger-based dialogue system; designed and developed ghost event activations; created behavior patterns for ghost encounters.
- Collaborative project with qiqitaro and loneguss
- Watch gameplay on YouTube.
- 2D local co-op action versus game.
- Key contributions: Designed a random weapon slot-machine system; implemented local co-op gameplay; developed multiple weapons with unique abilities.
- ๐ Ranked 2nd place at Global Game Jam 2024 (Rangsit University).
- Collaborative project with qiqitaro and loneguss
- Play or download on Itch.io
- 3D action roguelik game.
- Developed core gameplay systems during a 3-month internship, focusing on intelligent enemy AI, combat mechanics, and system balancing.
- Implemented player-tracking AI with wall-climbing multi-surface navigation, a combat combo system, graphics and audio settings, and performed playerโenemy balance tuning with appropriate visual and sound effects.



