Either compile as instructed below.
If you have a Mac OS device, you can also download the release which contains the AU and VST versions. NOTE: these are built using dev keys, so might not open for you. AU can be unzipped and placed to ~/Library/Audio/Plug-Ins/Components and VST can be unzipped and placed to ~/Library/Audio/Plug-Ins/VST.
MacOS % file NeuralAmpModeler
NeuralAmpModeler: Mach-O universal binary with 2 architectures: [x86_64:Mach-O 64-bit bundle x86_64
- Mach-O 64-bit bundle x86_64] [arm64]
NeuralAmpModeler (for architecture x86_64): Mach-O 64-bit bundle x86_64
NeuralAmpModeler (for architecture arm64): Mach-O 64-bit bundle arm64
A VST3/AudioUnit plug-in* for Neural Amp Modeler, built with iPlug2.
Check the Releases for pre-built installers for the plugin!
The Neural Amp Modeler plugin currently supports Windows 10 (64bit) or later, and macOS 10.15 (Catalina) or later.
For Linux support, there is an LV2 plugin available: https://github.com/mikeoliphant/neural-amp-modeler-lv2.
This is a cleaned up version of the original iPlug2-based NAM plugin with some refactoring to adopt better practices recommended by the developers of iPlug2. (Thanks Oli for your generous suggestions!)
*could also support VST2, AAX, CLAP, Linux, iOS soon.
bash -x setup_container.sh Press ctrl-c when asking for password, this will still fetch all libraries
Then open this in xcode : NeuralAmpModeler/NeuralAmpModeler.xcworkspace
Setup developer keys in xcode. Note: you don't need to pay $99 to apple to dev and test on your own machine.
xcodebuild -project NeuralAmpModeler/projects/NeuralAmpModeler-macOS.xcodeproj clean
xcodebuild -project NeuralAmpModeler/projects/NeuralAmpModeler-macOS.xcodeproj -configuration Release build
Now, the plugin should be in /Users/USERNAME/Library/Audio/Plug-Ins/VST3/NeuralAmpModeler.vst3 and e.g., Reaper automatically finds it there at the next Reaper launch.