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ikeough
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Jul 5, 2022
| envLevels.Insert(0, last); | ||
| } | ||
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| if (envLevels.Last().Elevation != envelope.Height) |
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This is the change that matters. At some point we started using Levels to define the height of the facade and because we calculate the floor height by subtracting the next level height from the previous one, we don't get a top level height because we stop the iteration short of the level. We have to calculate the top level height as the distance between the last level and the top of the envelope.
cdriesler
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Jul 6, 2022
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Feels like we're getting closer and closer to when it's time to consolidate: "Envelope", "Levels", "Facade (Grid?)" ...
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The facade function does currently create a facade that covers the last level of the building. This PR fixes the facade function to create a facade that covers the entire height of the underlying envelope.
This applies only to the "Levels" function, not to the "Levels By Envelope" function.
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After:
This change is