cool fragment shaders i made in glsl
| Uniform | Contents |
|---|---|
u_resolution |
2D vector containing resolution of window in pixels |
u_time |
Float containing time in milliseconds |
This is clouds shader. It uses two kinds of noise to make these cool clouds. 1
You may want to play around with noiseSpeed and fmbSpeed to get different results.
(the gif quality is bad, it looks better)
