Phase 25: H.264 encoder wrapper and recording presets#66
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infinityabundance merged 4 commits intomainfrom Feb 14, 2026
Merged
Phase 25: H.264 encoder wrapper and recording presets#66infinityabundance merged 4 commits intomainfrom
infinityabundance merged 4 commits intomainfrom
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- Created h264_encoder_wrapper.h/.cpp with full libx264 integration - Added --preset command-line flag (fast/balanced/quality/archival) - Updated help text with recording examples - Integrated preset parameter through main.c to recording system - Created comprehensive PHASE25_SUMMARY.md documentation Co-authored-by: infinityabundance <255699974+infinityabundance@users.noreply.github.com>
- Replace deprecated key_frame field with AV_FRAME_FLAG_KEY - Add proper error handling for YUV420P input format - Improve stride calculation for RGB/RGBA formats - Simplify preset parameter check in main.c - All code now compiles without warnings Co-authored-by: infinityabundance <255699974+infinityabundance@users.noreply.github.com>
- Created PHASE25_IMPLEMENTATION_REPORT.md with full phase summary - Documented all accomplishments and deliverables - Included performance characteristics and testing status - Outlined medium-term and long-term roadmap - Phase 25 marked as COMPLETE Co-authored-by: infinityabundance <255699974+infinityabundance@users.noreply.github.com>
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changed the title
[WIP] Expand on the recording system as phase 25
Phase 25: H.264 encoder wrapper and recording presets
Feb 14, 2026
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Summary
Implements Phase 25 short-term goals: production-ready H.264 encoder wrapper with libx264, command-line preset controls, and extensible architecture for future VP9/AV1 encoders.
Details
What changed?
Core Implementation:
h264_encoder_wrapper.{h,cpp}, 486 LOC)AV_FRAME_FLAG_KEY(modern FFmpeg API)--presetCLI flag with four profiles: fast (20Mbps), balanced (8-10Mbps), quality (VP9 future), archival (AV1 future)Architecture:
Integration:
Rationale
Why needed:
Recording system (Phase 18) had infrastructure but lacked full encoder implementation. Users need quality control and efficient encoding for long gameplay recordings.
Linux-native alignment:
Low latency design:
Simplicity:
Testing
Describe how you tested this change:
make)Compilation verified:
g++ -std=c++17 -c src/recording/h264_encoder_wrapper.cpp # Clean compilation, zero warningsNotes
Latency impact:
Resource usage:
Follow-up work:
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