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Bolt Performance Improvement

💡 What:
Cached the XftDraw context within the Drw struct instead of creating and destroying it on every call to drw_text.

🎯 Why:
drw_text is a hot path, called for every window title, tag, and status bar element during every redraw. Repeatedly calling XftDrawCreate and XftDrawDestroy involves unnecessary memory allocation and potential X server overhead.

📊 Impact:
Reduces overhead in the main rendering loop. While exact micro-benchmarks are difficult without an X11 profiling setup, avoiding repeated allocations in a hot loop is a standard optimization practice in C graphics programming.

🔬 Measurement:
Verified via code inspection and build verification. The logic ensures XftDraw lifecycle matches the drawable (pixmap) lifecycle.


PR created automatically by Jules for task 13421265876079189192 started by @paperbenni

drw_text is called frequently for drawing text (window titles, status bar).
Previously, it created and destroyed an XftDraw object on every call.
This commit caches the XftDraw object in the Drw struct, initializing it
in drw_create and updating it in drw_resize. This reduces X server
round-trips and memory allocation overhead during rendering.
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