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fix walk animation 'jankiness'#3

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danielmmy wants to merge 1 commit intojamesfebin:mainfrom
danielmmy:main
Open

fix walk animation 'jankiness'#3
danielmmy wants to merge 1 commit intojamesfebin:mainfrom
danielmmy:main

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@danielmmy
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There is an animation 'Jankiness' in the Walk animation. It is specially noticeable when walking in the X axis with a weapon like the starlit_oracle character. It is due to Universal LPC Spritesheet Walk animation starting at column 1:
walk

@jamesfebin
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Screenshot 2026-03-02 at 1 54 47 PM

I was testing this and noticed something strange, when enemy stops they are not reverting to initial position, kind of gives the feeling they are stuck.

@danielmmy
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Yes it is problably returning to animation 1 due to the offset, in case of stopped it should return to the column 0 of the animation. I'll take a look and test this

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2 participants