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Hey there! πŸ‘‹

I'm Adam, a game tech engineer based in Poland.

I enjoy bringing the cool ideas that pop into my head to life.

If something seems fun or interesting, I’ll usually build it and see it through.


I enjoy exploring new languages, engines, and frameworks, which naturally led me to a fairly versatile skillset:

Languages: C#, C++, C, Python, TypeScript, JavaScript

Engines & Frameworks: Unity, Unreal Engine, .NET, React.js, Node.js, Next.js

Tools & UI: Slate, WPF, XAML, MVVM, Qt, QML

Graphics Programming: OpenGL, GLFW

Build & Workflow: CMake, MSBuild, CI/CD, Git, SVN, Plastic SCM

Cloud: AWS, Microsoft Azure

DCC Software: Blender

Project & Task Management: Jira, Trello, Notion, Miro, Milanote, GitHub Projects

General Expertise: Multithreading, memory management, profiling, debugging, algorithms & data structures, clean architecture, polymorphism


I've built quite a few tools and games, but my favorite so far is the one I'm currently working on: Chronicle (Unreal Engine plugin for building narrative-driven games)


A bit more about me:

  • Strong believer in pragmatic, user-driven tools development
  • Prefer solutions that are efficient, maintainable, and evolve through real usage
  • Outside of work: gym, piano, modernist and existentialist literature, narrative-driven games, anime, drawing, and far too much tea

Note: This account showcases personal projects only - professional work takes place on a separate account.

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