Skip to content
Merged
Show file tree
Hide file tree
Changes from all commits
Commits
File filter

Filter by extension

Filter by extension


Conversations
Failed to load comments.
Loading
Jump to
Jump to file
Failed to load files.
Loading
Diff view
Diff view
17 changes: 0 additions & 17 deletions .github/workflows/github-release.yml

This file was deleted.

52 changes: 52 additions & 0 deletions .github/workflows/release.yml
Original file line number Diff line number Diff line change
@@ -0,0 +1,52 @@
name: Release

on:
push:
tags:
- '*'

jobs:
release:
runs-on: ubuntu-latest
steps:
- name: Checkout code
uses: actions/checkout@v4

- name: Verify version
run: |
VERSION=$(jq -r .version info.json)
if [[ "${{ github.ref_name }}" != "$VERSION" ]]; then
echo "Tag name ${{ github.ref_name }} does not match version in info.json: $VERSION"
exit 1
fi

- name: Verify changelog
run: |
if ! grep -q "Version: ${{ github.ref_name }}" changelog.txt; then
echo "Changelog does not contain an entry for version ${{ github.ref_name }}"
exit 1
fi

- name: Create zip archive
run: zip -r creative-mod-${{ github.ref_name }}.zip . -x "*.git*" -x ".github*"

- name: Create Release
id: create_release
uses: actions/create-release@v1
env:
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
with:
tag_name: ${{ github.ref_name }}
release_name: Release ${{ github.ref_name }}
draft: false
prerelease: false

- name: Upload Release Asset
uses: actions/upload-release-asset@v1
env:
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
with:
upload_url: ${{ steps.create_release.outputs.upload_url }}
asset_path: creative-mod-${{ github.ref_name }}.zip
asset_name: creative-mod-${{ github.ref_name }}.zip
asset_content_type: application/zip
28 changes: 24 additions & 4 deletions README.md
Original file line number Diff line number Diff line change
@@ -1,7 +1,27 @@
# Factorio - Creative Mode
# Creative Mode

Based on the old Creative Mode mod created by Y.Petremann, then patched by Pac0master, and also the Test Mode mod created by rk84. By enabling Creative Mode in the game, you can access objects that can generate unlimited items, fluid or energy, or nullify them. Perfect for testing purpose or making initial setup for games.
This mod provides a suite of tools and entities that allow for creative building, testing, and experimentation within Factorio. It's perfect for quickly setting up bases, testing complex designs, or just having fun without the constraints of normal gameplay.

This is a fork of the Creative Mode (Fix for 0.16) by [Chrisgbk](https://mods.factorio.com/user/chrisgbk).
## Features

[Official Forum post](https://forums.factorio.com/viewtopic.php?f=97&t=28005)
* **Unlimited Item Generation:** Access creative chests and other entities that can generate any item in the game.
* **Unlimited Fluid Generation:** Generate any fluid in the game with creative fluid sources.
* **Unlimited Energy Generation:** Use creative energy sources to power your base without the need for traditional power setups.
* **Item and Fluid Voiding:** Instantly remove unwanted items and fluids with void entities.
* **Instant Blueprinting and Deconstruction:** Quickly build and remove structures with instant blueprint and deconstruction tools.
* **Magic Wands:** Use magic wands to modify terrain, heal entities, and more.
* **Configurable Entities:** Customize the behavior of creative entities to suit your needs.
* **Mod Compatibility:** Designed to be compatible with other popular Factorio mods.

## Usage

To use Creative Mode, simply enable the mod in the Factorio mod manager. Once enabled, you'll have access to the creative tools and entities in the game.

## Credits

This mod is based on the original Creative Mode mod by Y.Petremann, with patches by Pac0master, and also incorporates elements from the Test Mode mod by rk84. It is a fork of the Creative Mode (Fix for 0.16) by [Chrisgbk](https://mods.factorio.com/user/chrisgbk).

## Links

* [Official Forum Post](https://forums.factorio.com/viewtopic.php?f=97&t=28005)
* [Original Mod by Chrisgbk](https://mods.factorio.com/user/chrisgbk)
Loading