A map game written in Swift for MacOS
TODO: Make work with multiple units
Melee: Lots of health and damage but slow Ranged: Slow but ranged attack. Need more range Horse: Fast and devastating to ranged
Features: Select Unit see window at side Each unit can only attack once per turn Some dead tiles. Randomly placed in center. Can't go through. Board may not be big enough
Bugs: Ranged color must be exactly red Should probably gives tiles own class with move select and ranged select vars
Balance: Add defense stat Maybe flanking manu General Unit
Idea: Ranged wins games. Melee and Horse are there to attack and defend ranged