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Added notation to the parser to explain some of the data.

… face material (0x4130)

This change is dependant on a new Vector class, and adding a Hashmap to the ModelObject class.
Replaced  `float[] vertices` with `Vector[] vectors` to properly construct faces.
Added HashMap<Short, String> to store face material name.
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Note, I have not tested the changes to the test class RenderModel.java, but the change should be straightforward.

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