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luciusDXL
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Feb 10, 2026
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Enables JSON-defined logics to be given burst fire.
Burst number/variation and interval between shots are customisable.
A new struct is created in the AttackModule to hold the data
Vanilla enemies will behave as per usual.
Thanks to @kevinfoley who created a prototype burst fire some time ago -- I have followed his approach with a few modifications.
The AttackModule will remain in
STATE_ATTACK1until a burst is finished, counting down the shots with each iteration.When the burst is finished it will be allowed to move on to its next state.